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Sturm

On mods selection: because History matters...

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Hello everyone!

First of all, congratulations for this latest game version and its new mods selection/installation functionality. It really is an important step to facilitate the access to the amazing work done by modders. However, let me say that, in a way, History is also important for mods, lol. What I mean is that it would be cool to embed inside the vanilla version of the game itself, inside some menu (I dont know exactly where), a bit of the all the history behind the 0 A.D. active and inactive mods, with some screenshots, a brief descriptive paragraph, and basic information about release date of the latest version and official website.

All this may give us all a sharper dimension of all the collective effort around 0 A.D. and its mods - present and past. For instance, look at both screenshots below: a real image of the game mods selection, which despite making things easier, is still difficult to understand for a novice player... The second image intends to give a general idea of how a mod history menu may looks like, just like on the site: https://www.moddb.com/games/0-ad/mods, although it is possible to expand and make things even clear / better / more information. What about?

screenshot0002.png

screenshot2.png

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Hello everyone,

Trying to take advantage of the possible shorter changelog of the next version of the game, how about if the person responsible for the changelog videos (by the way, that does a great job! Congratulations!) take a time to create some presentation videos for the main active mods, featuring the main factions, visual art etc. What about? Let's enjoy that the next 0 a.d. changleog video will not have much to report on changes in the vanilla version. In addition, we can indicate the online access link to the videos in the description of the mods present in the vanilla version.

Regards,

Sturm

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I really hope to see some "lightning" changes in the next version. lol Anyway, congrats to u all guys. The game rocks! ;)

Edited by Sturm

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elexis is working on making the GUI more moddable, so we'll see. However the game can bundled without modio, so it will likely still be in the same window. I think images were not displayed for security reasons, can be wrong.

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Hi folks! Any news about the new moddable GUI and/or on mod selection? Perhaps it would be interesting to give prominence / more context to the most recent and active mods.

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7 hours ago, Sturm said:

Hi folks! Any news about the new moddable GUI and/or on mod selection? 

Not really, sadly :/

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