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FHainer

Graphic issue: All territory and units white

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When starting the game (VMWare -> Debian 9 -> 4GB Ram, 4 CPU), map appears like shown in 0ad_colorless.jpg

Have installed it many times, always worked fine, accept sometimes water was missing. Now the whole map is faulty. Don't know what I can change to set this straight. Logfiles attached for fun reading (nothing in there).

0ad_colorless.jpg

interestingindeed.jpg

system_info.jpg

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For how long did you try? It's expected that the maps look like this when playing with a svn or git checkout instead of a released version. The textures have to be cached and we provide the cached textures only for the release. The svn/git version create the cache of the textures on demand, so it might take 30 seconds or so until all textures are visible.

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Tried for about 5 minutes. Movement and sound are fine, you even notice map revelations when moving units around. Are there not supported display modes? 

As package I used stretch/main contrib from a standard mirror...

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  • Issue is not fixed with the new mesa. Even tried a dist-upgrade and an Ubuntu 16.10 under VM. Both didn't work. I'll try the new package of mesa then :-(
  • Thanks for your clues and hints!

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10 hours ago, stanislas69 said:

Have you enabled to 3D /2Dgraphics accelerations on all vms ?

Yes, of course. I think it's a VMWare bug so this issue can be closed. If I find a solution I'll let you know.

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