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Cav animation fix


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So, the cav walk animation looks quite funky right now, but I believe it could be an easy fix. If the walk animation was also the gallop animation, it would look better.

Ensemble Studios had this problem in AoM, with some cav cantering and others galloping, and it looked weird. They fixed it for AoE III with all cav galloping, and it looked awesome.

So maybe making the horse model use the galloping animation for walking as well as sprinting.

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  • 3 weeks later...

So I just realized, when you have cav and infantry walk in the same formation, then the animation looks beautiful. Could there be a way to make a reverse sprint? Say, when the unit sprints, it does a different animation then its walking. Could we keep the current walking animation as a "slow walk" animation.

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