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fabio

Asymmetric / special AI and maps

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Currently all maps start with players with limited amount of buildings/units and one win when kill all the opponents.

Is there a plan to add different gameplay modes as other games (BFME2, Settlers 6) have? Some examples:

  1. An AI that starts with a complete city and many units but will only try to defends itself, it won't add new buildings or units, just replace the lost ones.
  2. Reinforcements coming from behind enemy lines at triggered time.
  3. Different victory conditions, e.g.:
    • kill an enemy hero;
    • survive 3 enemy attacks;
    • destroy a special enemy building;
    • gather 10000 food while defending yourself;
    • build a fortified city with 100 units (no enemy involved) in 10 minutes;
    • develop a sustainable trade with an ally.

Something like these would make game more enjoyable, especially on campaigns!

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Currently all maps start with players with limited amount of buildings/units and one win when kill all the opponents.

Is there a plan to add different gameplay modes as other games (BFME2, Settlers 6) have? Some examples:

  1. An AI that starts with a complete city and many units but will only try to defends itself, it won't add new buildings or units, just replace the lost ones.
  2. Reinforcements coming from behind enemy lines at triggered time.
  3. Different victory conditions, e.g.:
    • kill an enemy hero;
    • survive 3 enemy attacks;
    • destroy a special enemy building;
    • gather 10000 food while defending yourself;
    • build a fortified city with 100 units (no enemy involved) in 10 minutes;
    • develop a sustainable trade with an ally.

Something like these would make game more enjoyable, especially on campaigns!

You can do that in many RTS games like SC1&2 with a map editor with triggers.

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