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Found 3 results

  1. Are there people around here that would be interested in testing the release candidates from our mods?
  2. Hi everyone, I'm not sure if this is the right place to post thins, I've developed a modification to the Petrabot to test my masters thesis project, but I am in desperate need of some more people who can test it by tomorrow (Tuesday 31/05/16). I realize this might have been a bit rushed, but If anyone has the time to run through a few matches of the 0 A.D. today and answer a questionnaire I would really appreciate it. Here's a link to download my modded version of 0 A.D and the Petrabot. as well as a questionnaire and a set of testing instructions. Sorry, this build is Windows only, I didn't have time to develop it cross platform. https://www.dropbox.com/s/fvs289o0zbnfkq2/ZeroAD.zip?dl=0 One again, if you find the time to help me out, I would be extremely appreciative. Please send any questionnaires to 0adMasterThesisTesting@gmail.com.
  3. I've found random trigger maps are superior to manually designing maps for bot testing. I can easily change number of bots and civs from the commandline without editing XML files. But that's the random map part. With the trigger part I even managed to change the resources before bot initialization and force research of technologies at game start. So a bot can build fortresses right away from start instead of collecting all needed resources and raising a town first. I'm sure I'll detect more useful possibilities soon and add them to 'brainland_triggers.js' as from trigger map code the simulation is available and Hannibal's groups scripts will make it a good choice for smarter map natives. If interested grab the files from git: https://github.com/agentx-cgn/Hannibal/tree/master/maps/random
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