Search the Community
Showing results for tags 'testing'.
Found 3 results
Hi everyone, I'm not sure if this is the right place to post thins, I've developed a modification to the Petrabot to test my masters thesis project, but I am in desperate need of some more people who can test it by tomorrow (Tuesday 31/05/16). I realize this might have been a bit rushed, but If anyone has the time to run through a few matches of the 0 A.D. today and answer a questionnaire I would really appreciate it. Here's a link to download my modded version of 0 A.D and the Petrabot. as well as a questionnaire and a set of testing instructions. Sorry, this build is Windows only, I didn't have time to develop it cross platform. https://www.dropbox.com/s/fvs289o0zbnfkq2/ZeroAD.zip?dl=0 One again, if you find the time to help me out, I would be extremely appreciative. Please send any questionnaires to 0adMasterThesisTesting@gmail.com.
I've found random trigger maps are superior to manually designing maps for bot testing. I can easily change number of bots and civs from the commandline without editing XML files. But that's the random map part. With the trigger part I even managed to change the resources before bot initialization and force research of technologies at game start. So a bot can build fortresses right away from start instead of collecting all needed resources and raising a town first. I'm sure I'll detect more useful possibilities soon and add them to 'brainland_triggers.js' as from trigger map code the simulation is available and Hannibal's groups scripts will make it a good choice for smarter map natives. If interested grab the files from git: https://github.com/agentx-cgn/Hannibal/tree/master/maps/random