Jump to content

Search the Community

Showing results for tags 'model'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome
    • Announcements / News
    • Introductions & Off-Topic Discussion
    • Help & Feedback
  • 0 A.D.
    • General Discussion
    • Gameplay Discussion
    • Game Development & Technical Discussion
    • Art Development
    • Game Modification
    • Project Governance
    • Testing

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


First Name


Last Name


Skype ID

Found 2 results

  1. Hey folks, There is the contribution for today. Way harder than I though it would be. The result in low poly up close is really funky. But at distance I seems fine. Added a proof of concept animation as I had that idea of using span pose and use a deform bones to make the swimming/walking/chilling pose. Happy that it seems to work, maybe add a third wing 'layer' that would scale during closed wings poses so that it would be invisible the rest of the time. Kinda of out of the box idea, don't know if it'll work. What a odd little bird. The animation is bad mind you, a lot of the weight
  2. Hello, I launched Atlas recently to see existing animals, and I noticed one who looked a bit "weird" to me : the musk ox. In fact I found the texture a bit too "hand-painted" (sorry for the random English <:) ). I think I can put the accent on the fur aspect of this animal (so the texture will be totally new, and seamless of course). I also though it could improve the silhouette to add extra tris on its belly with some fur texture with alpha...
×
×
  • Create New...