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Everything posted by Yodaspirine

  1. I restarted to make map last week, and struggled to find it : /home/user/.local/share/0ad/mods/user/maps/scenarios/. By the way, two years have gone since I used the editor, and it was difficult to remember the shortcuts. It would really be helpful for beginners if we had a "Help" pop-up with paths and shortcuts
  2. I solved my problems with Black Forest, now I'm happy to share it with you ! BlackForest2.zip
  3. Here is Black Forest, but it bugs and I didn't find the time to repair it. Black_Forest2.zip
  4. Done. I updated my SVN version, but Atlas can't open Black Forest and 0ad throws a lot of js errors (urgh). I'll test tomorrow on another pc to see if it comes from my install, and if it is, I'll post my logs :/.
  5. On Windows, they are in Documents/MyGames/0ad/binaries/data/mods/public/maps/scenarios/. Just add your map here, and in single player select the map filter "All Maps".
  6. Nice feature! My left click would take some respite
  7. I reached near the half: there will be 2 and 4 players map.
  8. There will be a 4 players version, the North area will change, and more clearings.
  9. I tested it, and enjoy, but my rams couldn't access to the Iberian Fortress.
  10. Yes it would be very useful, and add a scroll bar in Environment menu too.
  11. I'll join in, this remind me the Migration Map we did last year : http://www.wildfiregames.com/forum/index.php?showtopic=14990. That's a good opportunity to learn how to use Atlas if you never handled it.
  12. When I saw screenshots taken by Ludo38, I realize it would be cool to renew Black Forest. I hope I will finish it after Christmas holidays.
  13. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  14. As-tu regardé si tu as fait toutes les étapes de http://doc.ubuntu-fr.org/0_a.d ?
  15. Good start! For the bridge, think to use the wireframe(Misc hacks) to place the two sides parallel .
  16. Go on, go on, I want to see it No worries, I'm really honoured that my map be added to the game
  17. Hi! That's holidays for me, thus I zip this unfortuned map(I had to restart from height map in December): It takes place in Southern East of Gaul, opposing greeks and celts. I made 3 versions: 2 players, 4 players and 8 players. AzureCoast.zip
  18. I use SVN version, I think it'll be in the next alpha

  19. The year is 50 B.C. Gaul is entirely occuped by the Romans. Well, not entirely ... One small village of indomitable Gauls still holds out againt the invaders. And life is not easy for the Roman legionaries who garrison the fortified camps of Totorum, Aquarium, Landaunum and Compendium ... EasterEgg.zip And have nice holidays(for those who have this luck)!
  20. Just a little update of Escape (Now city is entirely Roman, celts building are in territories, and the wind blows over the mountains) and a little screen of my current map(roughly 30% done). Escape.zip
  21. I had downloaded Alpha 9 this week-end and I would applaud all the random map makers for their work. Some, like this map I enjoyed, could be hand-made maps.
  22. Même les français se trompent régulièrement là-dessus (et soupirent par la même occasion).
  23. This: I tested with JuBot, but qBot had the same problem. It is after they exhaust near chickens and first farms. It seems they consider Coralls as source of food, if I destroy Corrall, they search chickens.
  24. Yes, this is a temporary element waiting operational corrals. If I place Corrals, bots send their citizens on it.
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