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N4164

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About N4164

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  1. Fantastic! I can't wait. Hopefully there are no packaging errors in this one, so the walls and gates will be more usable. Rise of the East is definitely my favorite mod! Thank you guys for doing such a good job with it all
  2. The Rise of the East mod doesn't seem compatible with the new Alpha 19. Is this so? If that's the case, how could the mod be adapted to the new release?
  3. On the Alpha 18 version of 0 A.D, adjusting the master gain for me has no effect. It is set to be 0.9 as a default, and does not change regardless of the number I input. This also applies to the other sound settings for the game.
  4. It's true that Japan during this period would be very different from the "golden ages" of Japanese society, but I don't think it would be completely unrecognizable. For one, the style of Japanese architecture used during the time period was very distinct. Raised houses like this one were very unique and iconic to Japan's history. In addition, the turmoil and village societies of Japan during the period would fit right into the game, as it centers around many such civilizations. I agree that Japan was very different from most people's view of "Japan" as a country, but there are elements to Japanese society and culture that were first introduced to the area in the Yayoi period, and have continued for centuries since. Depending on the true "cut-off" dates of 0 A.D, there were several iconic figures that surfaced in Japan around this time, including Yamato Takeru, and Ōbiko.
  5. After digging into Japanese history around the time of 0 A.D, I've found out a few things that could make implementing Japan in "Rise of the East" an interesting challenge. I would be very enthusiastic about doing some more research if adding Japan is something that seems doable in the future, but here is what I know so far: The period of about 300 B.C. to about 300 A.D. in Japan is known as the Yayoi period. Little is known about the time period since the earliest mention of Japan during the period comes as an afterthought in Chinese texts. The Chinese described it as a mainly agricultural society characterized by violent struggles. The land was split into hundreds of tribal communities according to the Chinese, which is most likely more accurate than the records of the Nihon Shoki, an early collection of Japanese history that claims the birth of a unified Japan to be 660 B.C. According to archeological findings, the Japanese people during the Yayoi period experienced a great deal of turmoil and violent expansion. The people themselves are (although this is debated) thought to be from the island of Kyushu, and they arrived and expanded their influence onto the main island of Honshu in the beginning of the Yayoi period. Bronze weapons and rice farming during the period suggest heavy influences from China. Between the Jomon period (13,000-400 B.C.) and the Yayoi period, Japan's population is thought to have risen by about 4 million people. The main reasons for this are debated, but historians believe that a major influx of farmers from the Asian continent overwhelmed or absorbed the native hunter-gatherer population. The reason I said implementing Japan could be a challenge is this. During at least the first half of the Yayoi period (300 B.C - 0 A.D), Japan was split into many competing (most likely warring) villages. Many excavated settlements were moated or built at the tops of hills. Headless human skeletons discovered in Yoshinogari site are regarded as typical examples of finds from the period. In the coastal area of the Inland Sea, stone arrowheads are often found among funerary objects. In essence, no unified Japan existed (outside of the Nihon Shoki). A dramatic shift occured however as the Yamato court rose in Japan around 250 A.D. With the rise of the court, power was shifted to a central administration and an imperial court (inspired by the Chinese government of the time). Huge changes in burial styles and military tactics also occured between the Yayoi and Kofun (250-538 A.D) periods that were likely to have been developed (undocumented, as essentially everything in Japan was) during the latter half of the Yayoi period. That's what I've discovered so far. I don't know if any of it helps, but let me know what other information would be helpful in exploring this amazing civilization! Some Sources I've found helpful: http://www.jref.com/articles/yayoi-period.188/ http://www.metmuseum.org/toah/hd/yayo/hd_yayo.htm
  6. Ah, yep. I should've been more clear there. But I meant I'd like to see the civ introduced to the mod
  7. When I try to convert any stone wall to a gate as the Han China civilization, the entire wall section disappears, and an error message relating to "Object mesh failed to load" pops up. The mod is Sun Tzu 18, and the version of 0 A.D. I am using is 0 A.D. Alpha 18 Rhododactylos. Okay, just saw the reply. How can I fix the issue? What info in particular would you need for the Han China wonder? And I can certainly dig into Japanese history. I'd just need to know what I'm looking for.
  8. Has any progress been made on this particular faction? I would be very interested in a Japanese faction in 0 A.D.
  9. Okay, good to hear! In the last version of the mod I downloaded, converting walls into gates seems to cause a glitch, and there seems to be no Chinese Wonder. Also, when building walls, the workers occasionally work for an infinite amount of time with no results. Are these problems known and/or fixed, or not quite yet? On another note, is this mod just about as big as it's going to get, or is there any room to expand it in the future? The title "Rise of the East" leaves so many possibilities wide open, and in particular, it would be phenominal if Japan could be included at some point. As far as I can tell, not much research has been done on it here. I would be more than willing to assist in that department if it's a route that the mod could take in the future, but I don't know if there is enough development still occuring on the project to warrant such an undertaking. Let me know though, because I'm very interested in the mod and its development!
  10. I noticed there haven't been any posts here in a few months. Is development and bug fixing still coming along, or not so much anymore?
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