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  2. I think it could be done in public mod assets rather than requiring touching the C++ code.
  3. Today
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  5. The man wants to change the civilization name dynamically. For example, if he's playing "Celts", he'd like to become either "Britons" or "Gauls" once he reaches a new phase, or researches some technology. This is kinda tricky to do. There were concepts of this in the early discussions, but the team decided for more distinct civilizations instead of playable "factions" within the existing civilizations.
  6. Write your question in Spanish and we'll try to understand it from there.
  7. I don't understand you, what language do you speak natively?
  8. If I choose Britains or other civ, after I'd like chance the civ name when i'm playing. Thanks.
  9. civ.js you can change the name. Inside Public/simulation/data
  10. Yes but when it's playing. For example, in the next level city. You know? I mean like as technology. Thanks.
  11. Hi There!. I have a cuestion. Could chance it the civilization name during the playgame?. Would be it posible?...Thanks you guy.
  12. Last week
  13. If you replace citizens with slaves to have more soldiers... Slaves should be fewer and more efficient.
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