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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,6k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,7k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,1k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,9k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,2k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,7k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
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  • Topics

  • Posts

    • Here is the FIRST Draft of our "Cavalry"  bible. Im sure there are a few mistakes, along with a lot of changes and ideas.  Would appreciate anyone who wants to look it over and give some feedback! @Outis only a couple weeks to a month after I said I would get you something similar   Cavalry_Bible_v1_full.pdf
    • News: Following my initial idea and combining it with the Endovelico mod (however, I'm developing it completely separately for easy application for anyone who wants to use it) World map: Made with GeoJson using the QGIS application; It is now possible to train more than one Hero/General. Coming soon: FrogWar, province defense updates, and perhaps skirmish maps entirely focused on combat, a total war-like hybrid. I'm still seeing what's possible at the moment.
    • Hello everyone, I'm Yordan Vasquez (username: vyordan on Gitea). I'm 20 years old, from Guatemala, and I'm currently in my 5th semester of Systems Engineering. As a personal project, I'm developing KEM, a programming language built from scratch using C++ and LLVM. Its main goal is linguistic inclusion and education – teaching programming logic. --------------------------------------------------------------------------------------- Repository: https://github.com/vyordan/KEM English README: https://github.com/vyordan/KEM/blob/main/README_english.md --------------------------------------------------------------------------------------- What is it exactly about? The core idea is to make language separation purely lexical. To achieve this, I placed all reserved keywords in an external JSON file, which allows the language to be translated into any human language without modifying the compiler. Given my local context, I primarily thought of Mayan languages (Kaqchikel, K'iche', etc.). My goal is for people in my country to learn programming without English being a mandatory barrier. By default, the language ships with Spanish. Current status I've just finished the first phase of the compiler. I'd like to ask you, if you have a moment, to take a look at the repository and share your opinion. Just reading the README makes it very clear how I structured the logic and the reserved keywords I've implemented so far. Do you think such an approach can truly be useful for education and technological inclusion? Thanks for reading 
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