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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48,3k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 597
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  • Topics

  • Posts

    • Yes, "AI" has been a term since the 1950s at least. The grand vision of an "AGI", an Artificial General Intelligence, basically the SciFi scenario of an all-knowing all-capable entity, already existed back then. Many developments in computing that were thought to help achieve this vision hence ran under an "AI" label historically, not only neural networks, the stuff that LLMs and picture generators of today are based on today and that eat so many resources. Chatbots like ELIZA were not based on neural networks. Just classical IF-THEN-ELSE and some clever play on human psychology. But yes, the neural network approach was also known since at least the 1950s, but it was all theory, it was known the required computing power would be infeasible for a very long time. Today's web and Google didn't exist back then, so it was assumed a more traditional knowledge base expert system would also be a necessary component of an AGI, hence many developments apart from resource-eating neural networks also ran under the "AI" label, but I'm almost certain the term AI in video games didn't even stem from that, i.e. from research lab level algorithmic sophistication, it was rather, as said, just a colloquial way to say "non human opponent".
    • Just a nit. Not really a coincidence, engaging chatbots already existed in the 70' (tho computers were somewhat harder to come by compared to today obviously) and we also had an AI race in the 80', just at that time it was between US and Japan. LLMs (branding) aren't much different, it's basically better hardware and some continued research in this topic, that is all, the hype is mostly just loooooots of money being spent and somewhat broader availability.
    • Good point. That's why malfunctions and potential exploits should be addressed.  PD: I need someone to give me perspectives I'm missing. Feedback is very welcome. That way I can develop my idea.
    • Several changes have been implemented regarding the camera and map dimensions. The largest map now has a diameter 2.5 times that of the "giant" size. The camera has also become more flexible, with its minimum and maximum altitude ranges significantly adjusted; this allows for a human-eye-level perspective and a view of the horizon, while also providing enough height to spot anti-aircraft missiles and jet aircraft, exciting features currently in development. Screen Recording 2026-10-19 213153.mp4  
    • Yes, although not very precisely, since it could refer in general to any passenger carried on deck.   I proposed an Hoplitagogos (Hoplite Carrier) tech to increase the garrisons of Threes for certain civs like Spartans, Achaemenids (in their language) and coming Thebans, to improve their boarding chances. Maybe instead this could be used to train infantry on ships, but one has to be careful not to end with a boarding force spawn. I think I didn't mention the Hippagogos (Horse Carrier), to have it in mind also.
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