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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • yeah, I agree I think that's a better idea than increasing the cost, as @LeJardindEpicure explained... it's already quite unrealistic for cav to be so so much faster than infantry
    • That is exactly the one I meant to refer to; the ideal scenario would be a modern speaker pronouncing Proto-Zapotec—I think that would be the closest possible approximation today.
    • It has to be Proto-Zapotec. One has to be careful because there are also intermediate languages between Proto-Zapotec and the Zapotec variants like Southern Zapotec, as is Proto-Southern-Zapotec for example. A fast search led me to a short Spanish Proto-Zapotec dictionary at the end of this 1973 publication: https://www.jstor.org/stable/1264826 (an account with Google can be made), but hopefully there are other dictionaries around.
    • I use such buildings a lot in HC, I’m not sure if they are in use in vanilla 0ad tho
    • Yes, I noticed because in these 10 minutes at last I kind of learned how to use the Editor In any case, my point in that link was not so much "two different mechanisms for the same effect", but that "there's no need for different buttons if the functions are similar and, if I'm not wrong, there's no overlap between them". Of course there are the differences you mention, but they are still similar things, although later on I stated that "maybe there's a case (or plan), to have structures that can be both garrisoned and posted (this should be the term, instead of "turreted")", in which case it would be fine to leave two buttons (although the "turret" naming should be corrected because, as I explained there, it makes no sense).
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