Aeros Posted April 1, 2006 Report Share Posted April 1, 2006 Many improvements and changes have taken place with the graphics code in the past couple of months. Our shadow system has been updated so as to render self-shadowing in the game world. The team is proud to show this new graphical feature through a screenshot featuring an advanced Celtic village.Also we'd like to use this opportunity to reveal one of the Celtic special buildings. Upon researching all the technologies in the Husbandry line, the Celts gain access to the Genetic Engineering Lab. This economic building boosts the production rates of nearby farmsteads and enables the training of significantly faster and stronger cavalry. These improvements allow you to train cavalry equipped with a wide variety of enhancements such as horns to intimidate the enemy, scale skin to make them invulnerable to pierce attacks, or camel humps to prevent butt-rash.[img center]http://0ad.wildfiregames.com/~art/cheezy/screens/celts_genetics_lab_thumb.jpg[/img center]Click Here to view the screenshot Quote Link to comment Share on other sites More sharing options...
toph Posted April 1, 2006 Report Share Posted April 1, 2006 i like the shadows, but the texture of the building could be improved. Doesnt like the differents between the wall and the "stairs" (doesnt know hw i should say this) the stones from the wall looks like pasted. Quote Link to comment Share on other sites More sharing options...
RiderOfEternity Posted April 2, 2006 Report Share Posted April 2, 2006 Hmm the shadows in the previous screenshots look better to me. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 2, 2006 Report Share Posted April 2, 2006 It's all about shadowmap resolution and ambient color, which are easily tweaked. Quote Link to comment Share on other sites More sharing options...
Dnas Posted April 2, 2006 Report Share Posted April 2, 2006 The shadowing setup had to be greatly editted to allow self-shadowing. Notice how the Genetic Engineering lab's spikes cast shadows on itself and the building itself casts a shadow on the soldier behind it, etc.Now that it is capable of self-shadowing, it shouldn't be too difficult to smooth the edges, increase shadow resolution, adjust ambient color, or whatever is needed to make the shadows prettier. Quote Link to comment Share on other sites More sharing options...
Rinion Posted April 3, 2006 Report Share Posted April 3, 2006 That is so fake. OBVIOUSLY, the Carthaginians were the ones experimenting with Genetics. Quote Link to comment Share on other sites More sharing options...
RiderOfEternity Posted April 5, 2006 Report Share Posted April 5, 2006 lol I just realised this was a an April fool's joke. I would've realised earlier if I actually understood what you were talking about Quote Link to comment Share on other sites More sharing options...
Aeros Posted April 6, 2006 Author Report Share Posted April 6, 2006 our fans are really slow, we had to make it obvious this time I mean come one...butt-rash.... Quote Link to comment Share on other sites More sharing options...
FirePowa8 Posted April 6, 2006 Report Share Posted April 6, 2006 If it makes you feel better, I realized it was a joke immediately. Quote Link to comment Share on other sites More sharing options...
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