ZeZar Posted March 20, 2004 Report Share Posted March 20, 2004 Well, the only 3D program i use these days, is 3D max. The reason is that 3D max is the only way to mod 0ad right?? Well, anyway, i was thinking of making a mod, when the game comes out. But i dont know anything about scripts, coding +++, The only thing i do know, and thats still at a learing basic fase, is 3D modelling. Well, i have this Norwegian friend, who actually is a member of Innovation Studios, their making a Far Cry mod, called Navy Seals -- Preemtive Operations... Anyway, he promised to help me a lot. But is it hard to mod?? Will there be those easy "/BF 1942/Mods" folders?? I think that mods for 0ad will really take off, because you guys, are like the only studio that accept modding RTS i think Well, how hard is it? Can i do it? What sort of programs and knowlengde do i need?? btw, if anyone will help\join making the mod... please E-mail me I also have to say, that i cant focus on the mod right know, thinking of my really tight scadual! Anyway, PM me if you want to join up And please, someone answer me ... lol! Quote Link to comment Share on other sites More sharing options...
Curufinwe Posted March 20, 2004 Report Share Posted March 20, 2004 (If you need any help, I will do the best I can ... just ask. Quote Link to comment Share on other sites More sharing options...
Aeros Posted March 20, 2004 Report Share Posted March 20, 2004 As stated in the FAQ we're going to release and include alot of our own developer tools (and even have some built into the editor) for people to make their own mods. In addition we will also support modding, as in you can create your own custom units and include them with your scenario (within the .scn itself, thus you can distribute just the scenario and no need to go through the whole installing procedure) Quote Link to comment Share on other sites More sharing options...
ZeZar Posted March 21, 2004 Author Report Share Posted March 21, 2004 Ok, thats cool. But what if i sometime in the late future want to make a TC mod? (Total Conversion). Will there be a /mod folder? Will you support? How hard is that?And lets say, i want to make ma WW2 mod. How is the posibility of including sounds, own HUI and more ??btw; David, check your PM! Quote Link to comment Share on other sites More sharing options...
ZeZar Posted March 21, 2004 Author Report Share Posted March 21, 2004 And i need to know, if you can tell me, the max number of Poly count, so i can start modeling.. Quote Link to comment Share on other sites More sharing options...
x-master Posted March 21, 2004 Report Share Posted March 21, 2004 whats the polycount ??what polycount du u use on houses and buildings ? Quote Link to comment Share on other sites More sharing options...
Aeros Posted March 21, 2004 Report Share Posted March 21, 2004 Well, we're still deciding on those details and we're still working on how everything will stack up, so I can't give you those details right now since they'll probably change in the future Quote Link to comment Share on other sites More sharing options...
ZeZar Posted March 22, 2004 Author Report Share Posted March 22, 2004 ok, please send me a PM when its ready ok ?? Quote Link to comment Share on other sites More sharing options...
x-master Posted March 22, 2004 Report Share Posted March 22, 2004 what polycount do u use now....what does the engine handle now......( i know it maybe changes in the future) but it would be really nice if u just said the polycount that is now.... Quote Link to comment Share on other sites More sharing options...
Quacker Posted March 26, 2004 Report Share Posted March 26, 2004 I'll just put it this way. As few as possible. Quote Link to comment Share on other sites More sharing options...
ZeZar Posted March 26, 2004 Author Report Share Posted March 26, 2004 Well, we have the numbers ... Got it from Acumen. But he said NO modeling for know, because if you guys change it (something you might do) we have to make them all again .. But thanks anyway ! Quote Link to comment Share on other sites More sharing options...
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