marcelusmaximus Posted July 27, 2022 Report Share Posted July 27, 2022 (edited) UPDATE: Dunno how it's going on your side, but i tried to make a public game in lobby from Laptop 16GB ram i7 and it can host the game pretty well. and joining from an alternate computer, and IT WORKS! There is some typo or something into the code, it will crash after first load, when it CRASHES just by clicking SUPRESS a pair of times game worked fine for me, crash didn't happened anymore, just some annoying red text on the debugger at the top of the screen when loading the map file... and it's working! Hello to everyone, I'm glad to introduce you to my last attempt to create a realistic battlefield inspired at the Ebre river. The city of Tortosa was named Dertosa by the Romans after they sieged and conquered Hibera, the iberian city that was placed where we can find Tortosa. This map covers this city area and it's sorroundings. Includes the roman path "La Via Augusta", the delta is not yet big as today is. And I plan keep including details I've found surfing the web. Settings are for 8 players. Right now i'm not able to set configuration in a manner teams can be arranged by host when hosting this map, it's forced to DIPLO FFA RES=300 MAX_POP 250; In case you want to do 4v4 position for members of teams should be 11112222 and once game starts, set teams in-game; starter pos are found towards the edges of map (but not in the snow). to be placed atHIBERA - HIBERUS DELTA - FFA NOMAD DIPLO & GAIA.pmpHIBERA - HIBERUS DELTA - FFA NOMAD DIPLO & GAIA.xml C:\Users\YOURWINDOWS10USERNAMEGOESHERE\Documents\My Games\0ad\mods\user\maps\scenarios\ IA looks to be able to play and win against me despite all the errors shown by the console when loading the map; I'm unable to prevent them from appearing; I'm unable to set preview for this map pointing via a preview-screenshot.png I've placed at art/textures/ui/session/icons/mappreview or (C:\Users\YOURWINDOWS10USERNAMEGOESHERE\AppData\Local\0 A.D. alpha\binaries\data\mods\public\public.zip\art\textures\ui\session\icons\mappreview) to be precise. I don't know how to enable specific pre-in-game teams arrangement, seems the way I configured the XML is forced to FFA DIPLO LAST SURVIVOR (in fact, is the option I wanted to enable, but someo people may miss the capability to do 1vs7 IA on this scenario wtihout needing to create copy of the map with different options at the XML. Feel free to try it, make suggestions, and so. TO BE UPDATED... Edited July 27, 2022 by marcelusmaximus 3 2 Quote Link to comment Share on other sites More sharing options...
rossenburg Posted July 27, 2022 Report Share Posted July 27, 2022 (edited) 5 hours ago, marcelusmaximus said: Hello to everyone, I'm glad to introduce you to my last attempt to create a realistic battlefield inspired at the Ebre river. The city of Tortosa was named Dertosa by the Romans after they sieged and conquered Hibera, the iberian city that was placed where we can find Tortosa. This map covers this city area and it's sorroundings. Includes the roman path "La Via Augusta", the delta is not yet big as today is. And I plan keep including details I've found surfing the web. Settings are for 8 players. Right now i'm not able to set configuration in a manner teams can be arranged by host when hosting this map, it's forced to DIPLO FFA RES=300 MAX_POP 250; In case you want to do 4v4 position for members of teams should be 11112222 and once game starts, set teams in-game; starter pos are found towards the edges of map (but not in the snow). HIBERA - HIBERUS DELTA - FFA NOMAD DIPLO & GAIA.xml 1 MB · 1 download HIBERA - HIBERUS DELTA - FFA NOMAD DIPLO & GAIA.pmp 1 MB · 1 download to be placed at C:\Users\YOURWINDOWS10USERNAMEGOESHERE\Documents\My Games\0ad\mods\user\maps\scenarios\ IA looks to be able to play and win against me despite all the errors shown by the console when loading the map; I'm unable to prevent them from appearing; I'm unable to set preview for this map pointing via a preview-screenshot.png I've placed at art/textures/ui/session/icons/mappreview or (C:\Users\YOURWINDOWS10USERNAMEGOESHERE\AppData\Local\0 A.D. alpha\binaries\data\mods\public\public.zip\art\textures\ui\session\icons\mappreview) to be precise. I don't know how to enable specific pre-in-game teams arrangement, seems the way I configured the XML is forced to FFA DIPLO LAST SURVIVOR (in fact, is the option I wanted to enable, but someo people may miss the capability to do 1vs7 IA on this scenario wtihout needing to create copy of the map with different options at the XML. Feel free to try it, make suggestions, and so. TO BE UPDATED... nice map but there fluctuations in fps when moving the camera around the map. Some cpu might burn .I guess maybe cause of the default size and the amount of resources. That's huge. More like an OW map Edited July 27, 2022 by rossenburg 1 Quote Link to comment Share on other sites More sharing options...
marcelusmaximus Posted July 27, 2022 Author Report Share Posted July 27, 2022 Have to be said that there's no embellishment items, only trees, rocks and ore. And textures and heights. It's true that there are a lot of extra wood to make it harder to expand. Also it's a big map, not very big or enourmous. Thanks for the comment and expecting to try the game if it can be played with non NPC's. Quote Link to comment Share on other sites More sharing options...
marcelusmaximus Posted July 27, 2022 Author Report Share Posted July 27, 2022 Sadly, i'm trying to test with METASPIKE and he tells me FAILED TO LOAD MAP. Check application log for details. But I fear i'm not finding any clue here C:\Users\marce\AppData\Local\0ad\logs Quote Link to comment Share on other sites More sharing options...
marcelusmaximus Posted July 27, 2022 Author Report Share Posted July 27, 2022 When I open map in map editor there's no error outputted. When i check logs i did found ERROR: JavaScript error: gui/maps/MapCache.js line 25 JSON.parse: bad escaped character at line 29 column 17 of the JSON data getMapData@gui/maps/MapCache.js:25:73 getFilteredMaps@gui/maps/MapFilters.js:52:32 getAvailableMapFilters/<@gui/maps/MapFilters.js:15:9 getAvailableMapFilters@gui/maps/MapFilters.js:14:23 checkMapTypeChange@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:35:20 onSettingsLoaded@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:19:9 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:98:4 SetupWindow@gui/gamesetup/SetupWindow.js:61:11 init@gui/gamesetup/gamesetup.js:47:18 @gui/gamesetup/gamesetup~autociv.js:52:9 @gui/gamesetup/~autociv_countdown.js:98:9 pollAndHandleNetworkClient@gui/gamesetup_mp/gamesetup_mp.js:286:13 onTick@gui/gamesetup_mp/gamesetup_mp.js:158:2 __eventhandler37 (Tick)@multiplayerPages Tick:1:1 ERROR: JavaScript error: gui/maps/MapCache.js line 25 JSON.parse: bad escaped character at line 125 column 18 of the JSON data getMapData@gui/maps/MapCache.js:25:73 getFilteredMaps@gui/maps/MapFilters.js:52:32 getAvailableMapFilters/<@gui/maps/MapFilters.js:15:9 getAvailableMapFilters@gui/maps/MapFilters.js:14:23 checkMapTypeChange@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:35:20 onSettingsLoaded@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:19:9 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:98:4 SetupWindow@gui/gamesetup/SetupWindow.js:61:11 init@gui/gamesetup/gamesetup.js:47:18 @gui/gamesetup/gamesetup~autociv.js:52:9 @gui/gamesetup/~autociv_countdown.js:98:9 pollAndHandleNetworkClient@gui/gamesetup_mp/gamesetup_mp.js:286:13 onTick@gui/gamesetup_mp/gamesetup_mp.js:158:2 __eventhandler37 (Tick)@multiplayerPages Tick:1:1 ERROR: JavaScript error: gui/maps/MapCache.js line 25 JSON.parse: bad escaped character at line 29 column 17 of the JSON data getMapData@gui/maps/MapCache.js:25:73 getFilteredMaps@gui/maps/MapFilters.js:52:32 getAvailableMapFilters/<@gui/maps/MapFilters.js:15:9 getAvailableMapFilters@gui/maps/MapFilters.js:14:23 checkMapTypeChange@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:35:20 onSettingsLoaded@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:19:9 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:98:4 SetupWindow@gui/gamesetup/SetupWindow.js:61:11 init@gui/gamesetup/gamesetup.js:47:18 @gui/gamesetup/gamesetup~autociv.js:52:9 @gui/gamesetup/~autociv_countdown.js:98:9 pollAndHandleNetworkClient@gui/gamesetup_mp/gamesetup_mp.js:286:13 onTick@gui/gamesetup_mp/gamesetup_mp.js:158:2 __eventhandler106 (Tick)@multiplayerPages Tick:1:1 ERROR: JavaScript error: gui/maps/MapCache.js line 25 JSON.parse: bad escaped character at line 125 column 18 of the JSON data getMapData@gui/maps/MapCache.js:25:73 getFilteredMaps@gui/maps/MapFilters.js:52:32 getAvailableMapFilters/<@gui/maps/MapFilters.js:15:9 getAvailableMapFilters@gui/maps/MapFilters.js:14:23 checkMapTypeChange@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:35:20 onSettingsLoaded@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:19:9 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:98:4 SetupWindow@gui/gamesetup/SetupWindow.js:61:11 init@gui/gamesetup/gamesetup.js:47:18 @gui/gamesetup/gamesetup~autociv.js:52:9 @gui/gamesetup/~autociv_countdown.js:98:9 pollAndHandleNetworkClient@gui/gamesetup_mp/gamesetup_mp.js:286:13 onTick@gui/gamesetup_mp/gamesetup_mp.js:158:2 __eventhandler106 (Tick)@multiplayerPages Tick:1:1 ERROR: JavaScript error: gui/maps/MapCache.js line 25 JSON.parse: bad escaped character at line 29 column 17 of the JSON data getMapData@gui/maps/MapCache.js:25:73 getFilteredMaps@gui/maps/MapFilters.js:52:32 getAvailableMapFilters/<@gui/maps/MapFilters.js:15:9 getAvailableMapFilters@gui/maps/MapFilters.js:14:23 checkMapTypeChange@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:35:20 onSettingsLoaded@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:19:9 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:98:4 SetupWindow@gui/gamesetup/SetupWindow.js:61:11 init@gui/gamesetup/gamesetup.js:47:18 @gui/gamesetup/gamesetup~autociv.js:52:9 @gui/gamesetup/~autociv_countdown.js:98:9 pollAndHandleNetworkClient@gui/gamesetup_mp/gamesetup_mp.js:286:13 onTick@gui/gamesetup_mp/gamesetup_mp.js:158:2 __eventhandler463 (Tick)@multiplayerPages Tick:1:1 ERROR: JavaScript error: gui/maps/MapCache.js line 25 JSON.parse: bad escaped character at line 125 column 18 of the JSON data getMapData@gui/maps/MapCache.js:25:73 getFilteredMaps@gui/maps/MapFilters.js:52:32 getAvailableMapFilters/<@gui/maps/MapFilters.js:15:9 getAvailableMapFilters@gui/maps/MapFilters.js:14:23 checkMapTypeChange@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:35:20 onSettingsLoaded@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:19:9 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:98:4 SetupWindow@gui/gamesetup/SetupWindow.js:61:11 init@gui/gamesetup/gamesetup.js:47:18 @gui/gamesetup/gamesetup~autociv.js:52:9 @gui/gamesetup/~autociv_countdown.js:98:9 pollAndHandleNetworkClient@gui/gamesetup_mp/gamesetup_mp.js:286:13 onTick@gui/gamesetup_mp/gamesetup_mp.js:158:2 __eventhandler463 (Tick)@multiplayerPages Tick:1:1 But i have no idea of what's going wrong 1 Quote Link to comment Share on other sites More sharing options...
smiley Posted July 27, 2022 Report Share Posted July 27, 2022 See if disabling autociv helps. Quote Link to comment Share on other sites More sharing options...
marcelusmaximus Posted July 27, 2022 Author Report Share Posted July 27, 2022 Nothing changes, i've noticed that when hosting Quote Link to comment Share on other sites More sharing options...
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