LordStark Posted June 4, 2022 Report Share Posted June 4, 2022 I want to make sure that when I upgrade an elite unit to a new kind of unit they are not going backwards in terms of attack/health etc etc So what template controls what is happening as units gain veterancy? Quote Link to comment Share on other sites More sharing options...
AIEND Posted June 4, 2022 Report Share Posted June 4, 2022 public\simulation\data\technologies\unit_advanced.json&unit_elite.json 1 Quote Link to comment Share on other sites More sharing options...
LordStark Posted June 4, 2022 Author Report Share Posted June 4, 2022 Thanks, so if I look at this line: Quote { "value": "Attack/Ranged/Spread", "multiply": 0.8, "affects": "Ranged" }, If the base unit spread was 3 then I would multiply it by 0.8 once to get the advanced unit spread of 2.4 and then multiply it again to get the elite unit spread of 1.92? Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted June 4, 2022 Report Share Posted June 4, 2022 20 minutes ago, LordStark said: Thanks, so if I look at this line: If the base unit spread was 3 then I would multiply it by 0.8 once to get the advanced unit spread of 2.4 and then multiply it again to get the elite unit spread of 1.92? Yes. The lower the spread, the higher is the accuracy This is what happens to ranged units. They also get 25% more health per rank. Melee units also get this health bonus but also 20% or 25% more attack. Addionally +1 pierce and hack armor. All units lose like 29% gather speed per rank. Quote Link to comment Share on other sites More sharing options...
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