Mastoras Posted May 16, 2022 Share Posted May 16, 2022 (edited) Hello there, I am new to C++ so I might have set up something wrong. I am on an Intel mac (MacBook Pro (15-inch, 2018)) (macOS Monterey) I fetched 26886 and compiled successfully with some warnings. The game runs, however if i try to start a local game, this happens: ... ... ... GAME STARTED, ALL INIT COMPLETE ERROR: CFramebuffer object incomplete: 0x8CDD ERROR: CFramebuffer object incomplete: 0x8CDD ERROR: Failed to create LOS framebuffers Assertion failed: "framebuffer" Location: DeviceCommandContext.cpp:790 (SetFramebuffer) After that no matter what I hit, game crashes and i get segmentation fault. I see there were quite a few changes that happened on DeviceCommandContext.cpp recently. Is it real, or is it only me? Edited May 17, 2022 by Mastoras update title Link to comment Share on other sites More sharing options...
vladislavbelov Posted May 16, 2022 Share Posted May 16, 2022 29 minutes ago, Mastoras said: After that no matter what I hit, game crashes and i get segmentation fault. Hi! Could you post your system_info.txt (paths)? Link to comment Share on other sites More sharing options...
Mastoras Posted May 16, 2022 Author Share Posted May 16, 2022 Hello @vladislavbelov system_info.txt < Uncached, Cached, I don't have such a file. Just a note by no matter what I hit I mean the options the terminal gives me like, continue, debug, suppress exit. In terms of games it just gets "stuck" on the loading screen to 100%. Link to comment Share on other sites More sharing options...
vladislavbelov Posted May 16, 2022 Share Posted May 16, 2022 37 minutes ago, Mastoras said: Hello @vladislavbelov system_info.txt < Uncached, Cached, I don't have such a file. Just a note by no matter what I hit I mean the options the terminal gives me like, continue, debug, suppress exit. In terms of games it just gets "stuck" on the loading screen to 100%. It seems your setup doesn't support some framebuffer types. I'll try to make a patch. For now you could try to add `smoothlos == "false"` to your usef.cfg file. 1 Link to comment Share on other sites More sharing options...
Stan` Posted May 16, 2022 Share Posted May 16, 2022 10 minutes ago, Mastoras said: Hello @vladislavbelov system_info.txt < Uncached, Cached, I don't have such a file. Just a note by no matter what I hit I mean the options the terminal gives me like, continue, debug, suppress exit. In terms of games it just gets "stuck" on the loading screen to 100%. You only have 2GB of RAM ? That seems awfully little for a mbp Link to comment Share on other sites More sharing options...
Mastoras Posted May 16, 2022 Author Share Posted May 16, 2022 (edited) @Stan` what lol i have 16gb. How can i fix that? is it auto generated? Edited May 16, 2022 by Mastoras Link to comment Share on other sites More sharing options...
Mastoras Posted May 16, 2022 Author Share Posted May 16, 2022 Setting smoothlos = "false" the match works. Is there a reason for double == or it was a typo? Link to comment Share on other sites More sharing options...
Stan` Posted May 16, 2022 Share Posted May 16, 2022 system-info.zip Seems I suffer from the same issue 4GB detected 8GB installed. 5 hours ago, Mastoras said: @Stan` what lol i have 16gb. How can i fix that? is it auto generated? Seems to be a bug with our detection code. Will be fixed by https://code.wildfiregames.com/D4651 1 Link to comment Share on other sites More sharing options...
Mastoras Posted May 17, 2022 Author Share Posted May 17, 2022 That's awesomely quick response, I recompiled with the d4651 and my ram now is reported accurately Link to comment Share on other sites More sharing options...
vladislavbelov Posted May 17, 2022 Share Posted May 17, 2022 10 hours ago, Mastoras said: Setting smoothlos = "false" the match works. Is there a reason for double == or it was a typo? Just a typo 1 1 Link to comment Share on other sites More sharing options...
vladislavbelov Posted May 18, 2022 Share Posted May 18, 2022 On 17/05/2022 at 12:14 AM, Mastoras said: Setting smoothlos = "false" the match works. Is there a reason for double == or it was a typo? @Mastoras I've made a patch: D4654, could you test it with smoothlos = "true"? 1 Link to comment Share on other sites More sharing options...
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