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FXAA in macOS Monterey not working


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After turning on FXAA in game it shows a shader compiling error, and the FXAA make the game a white screen. See attachments.

I am running an Intel iMac 2017 and macOS Monterery.

Can anyone help?

 

 

Screen Shot 2022-04-04 at 19.17.15.png

Screen Shot 2022-04-04 at 19.14.54.png

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I think this may due to the version of OpenGL in macOS is old, but is there any workaround to make the glsl shader to work by only changing the required version of opengl?

Edited by rkt
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2 hours ago, rkt said:

I think this may due to the version of OpenGL in macOS is old, but is there any workaround to make the glsl shader to work by only changing the required version of opengl?

Very likely so you can read what is required here https://play0ad.com/new-release-0-a-d-alpha-24-xsayarsa/#more-4707  or https://trac.wildfiregames.com/wiki/FAQ 

for FXAA implementation is responsible @vladislavbelovhttps://code.wildfiregames.com/D2537  but it could be recent driver bugs in MacOS  in general as per https://code.wildfiregames.com/search/query/bNCzNiSdvRDu/#R

Edited by asterix
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