Jump to content

FXAA in macOS Monterey not working


Recommended Posts

After turning on FXAA in game it shows a shader compiling error, and the FXAA make the game a white screen. See attachments.

I am running an Intel iMac 2017 and macOS Monterery.

Can anyone help?

 

 

Screen Shot 2022-04-04 at 19.17.15.png

Screen Shot 2022-04-04 at 19.14.54.png

Link to comment
Share on other sites

Posted (edited)

I think this may due to the version of OpenGL in macOS is old, but is there any workaround to make the glsl shader to work by only changing the required version of opengl?

Edited by rkt
Link to comment
Share on other sites

2 hours ago, rkt said:

I think this may due to the version of OpenGL in macOS is old, but is there any workaround to make the glsl shader to work by only changing the required version of opengl?

Very likely so you can read what is required here https://play0ad.com/new-release-0-a-d-alpha-24-xsayarsa/#more-4707  or https://trac.wildfiregames.com/wiki/FAQ 

for FXAA implementation is responsible @vladislavbelovhttps://code.wildfiregames.com/D2537  but it could be recent driver bugs in MacOS  in general as per https://code.wildfiregames.com/search/query/bNCzNiSdvRDu/#R

Edited by asterix
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...