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haris.1978
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γεια σας εχετε φτιαξει ενα παρα πολυ καλο παιχνιδι,δυο πραγματα ομωσ μπορουν να γινουν καλυτερα.

1. Στο ονλαιν 1ν1 οταν παταει παυση καποιος να υπαρχει χρονικο οριο,προτινωμενο 3 λεπτα.

2.στο ονλαιν 1ν1 να μη εχει επιλογη να τερματισει το παιχνιδι μονο να παραδοθει.

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Deepl translation:

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hello you have made a very good game, two things can only get better.

1. In the online 1v1 when someone presses pause there should be a time limit, preferably 3 minutes.

2.In the 1v1 line, there should be no option to end the game, only to surrender.

Thanks!

1. Interesting suggestion, it might be nice to have indeed.
2. The problem is, people can just close the game forcefully, bypassing any 'option' given by the game itself. And since it is possible to return to a match, having an 'exit' option sounds fair.

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  • 2 weeks later...

γεια και παλι, συνηθως το κανουν οταν ειναι ετοιμοι να χασουν και αυτο εινα αδικια για αυτον που κερδιζει. 

οταν καποιος αποσυνδεεται θα πρεπει να ειναι ο ηττημενος ειτε το κανει επιτηδες η φταιει το ιντερνετ του

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ενα καλο συστημα ειναι αυτο που εχει το ιφουτμπολ τησ κοναμι στο ονλινε παιχνιδι

 

υ.γ. δεν μπορει να το πολιορκω 1 ωρα και να κλεινει το παιχνιδι πρεπει να ειναι ο ηττημενος

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19 hours ago, haris.1978 said:

οταν καποιος αποσυνδεεται θα πρεπει να ειναι ο ηττημενος ειτε το κανει επιτηδες η φταιει το ιντερνετ του

Deepl:

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When someone disconnects, it must be the loser, whether they did it on purpose or it's their internet.

So if you're about to lose you DDOS your opponent and as a bonus you win? That doesn't sound fair to me. Anyway, that is not possible yet.

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6 minutes ago, Freagarach said:

Deepl:

So if you're about to lose you DDOS your opponent and as a bonus you win? That doesn't sound fair to me. Anyway, that is not possible yet.

On the chess website Lichess there is a solution. If a player disconnects a timer runs down. If time is up, the opponent can declare victory or draw. If the player returns before the timer runs up, the match continues and the timer gets resetted. Ddoses are not really a problem there.

Maybe a similar timer would be a good solution in 0ad? For examples a 3 min timer. Maybe there needs to be an additional mechanism which prevents players from abusing the timer though.

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