poised Posted December 27, 2022 Report Share Posted December 27, 2022 this is really impressive. what a lot of wonderful creative and technical work 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted August 21, 2023 Report Share Posted August 21, 2023 (edited) Thank you for drawing my attention to this place again. unfortunately I had forgotten, wonderful work Edited August 21, 2023 by seeh 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted August 21, 2023 Report Share Posted August 21, 2023 i used the version from github . how could i get it run. i see many errors? any tip? Quote Link to comment Share on other sites More sharing options...
ivicok Posted September 29, 2023 Author Report Share Posted September 29, 2023 On 22/08/2023 at 12:14 AM, seeh said: i used the version from github . how could i get it run. i see many errors? any tip? The mod was made using the v25 (Yauna) build of the game - https://archive.org/details/0ad-0.0.25-alpha It does not work with the newer versions. Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted October 14, 2023 Report Share Posted October 14, 2023 On 04/02/2022 at 1:43 PM, ivicok said: This is, of course, not acceptable for a light-infantry-focused faction. Thus, Warriors - both basic and skull-upgraded - are now able to swim. That is, they can traverse deep water with a small penalty to moving speed. A hack was needed in UnitAI component to make the specific animations for idle, moving and attack states. "don't mind us, we're just having a bath" Little update - now I understand how to calculate the depth, so the swimming mode should be triggered correctly. I have been hoping for this feature to be added to the engine for YEARS and turns out you did it with a simple UnitAI hack. Quote Link to comment Share on other sites More sharing options...
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