cl2488 Posted November 16, 2021 Report Share Posted November 16, 2021 (edited) Would you be interested in designing efficient build orders to take the following challenge? (1) Use Spartans on a small mainland map (subalphine biome, unexplored, unrevealed) with low starting resources. (2) No extra berry or hunt besides the starting berry and chicken. (3) When you reach 200 pop, the number of women does not exceed 50. (You are allowed to make more women and delete them later). (4) You need to reach phase 3. With the above setting and requirements, please try your best to reach 200 pop in the fastest time. The 200 units need to be on the map (units in the queue don't count). You may make the pop exactly 200; once the 200th unit comes out, you may stop and record the time. Please post your time and your replays here. Edited November 16, 2021 by cl2488 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted November 16, 2021 Report Share Posted November 16, 2021 (edited) I kind of agree with Vali that extra hunt can be a little rng, maybe without that too? Edited November 16, 2021 by Grapjas 1 Quote Link to comment Share on other sites More sharing options...
faction02 Posted November 16, 2021 Report Share Posted November 16, 2021 The best would be to start with the exact same map generation Quote Link to comment Share on other sites More sharing options...
Reyhan Posted November 16, 2021 Report Share Posted November 16, 2021 Hi cl2488, I would like to try the challenge. Can we relax rule 3? I think deleting women and replacing them with something else in late game is faster than making few women early. Quote Link to comment Share on other sites More sharing options...
cl2488 Posted November 16, 2021 Author Report Share Posted November 16, 2021 1 hour ago, faction02 said: The best would be to start with the exact same map generation How to generate exactly the same map for different players? Quote Link to comment Share on other sites More sharing options...
cl2488 Posted November 16, 2021 Author Report Share Posted November 16, 2021 4 hours ago, Grapjas said: I kind of agree with Vali that extra hunt can be a little rng, maybe without that too? Okay. I remove the extra hunt. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted November 16, 2021 Report Share Posted November 16, 2021 4 minutes ago, cl2488 said: How to generate exactly the same map for different players? For example pick a skirmish map 2 Quote Link to comment Share on other sites More sharing options...
cl2488 Posted November 16, 2021 Author Report Share Posted November 16, 2021 40 minutes ago, Reyhan said: Hi cl2488, I would like to try the challenge. Can we relax rule 3? I think deleting women and replacing them with something else in late game is faster than making few women early. Okay. I modify rule 3 to allow you to make more women but delete them later. 1 Quote Link to comment Share on other sites More sharing options...
Reyhan Posted November 16, 2021 Report Share Posted November 16, 2021 (edited) Spartan boom.zip First time reached 200 pop was at minute 12:00 or slightly later. Then I deleted women, got upgrades, made ram and hero then refilled with Skiritai swordsman and more spearman. Went to attack at minute 14 to 15 with 148 infantry + ram + hero (couldn't find my cavalry on the map lol) This is how I would play in a TG, I researched military techs at the cost of slowing down. If I am playing a 1v1 I would make a bit more skirmishers. Boom could have been faster with all ranged units but that would be bad for fighting. Edited November 16, 2021 by Reyhan Quote Link to comment Share on other sites More sharing options...
Reyhan Posted November 16, 2021 Report Share Posted November 16, 2021 (edited) I think phasing up and researching techs will slow down population generation. Reaching 200 pop early is not the only factor that determines who wins a game; Your army composition, techs, economy, infrastructure and strategy will determine the victor. The fastest way to reach 200 population is to stay in village phase and spam barracks and skirmishers without any spearman. Ptolemies will boom faster than Spartans under the same player and identical conditions, because they have many economic advantages over other civilisations. If you have any suggestions please tell me. There is much space for improvement for me. Edited November 16, 2021 by Reyhan Quote Link to comment Share on other sites More sharing options...
cl2488 Posted November 16, 2021 Author Report Share Posted November 16, 2021 3 minutes ago, Reyhan said: Spartan boom.zip 30 kB · 0 downloads This is how I would play in a TG, I researched military techs at the cost of slowing down. If I am playing a 1v1 I would make a bit more skirmishers. Boom could have been faster with all ranged units but that would be bad for fighting. Of course, in a real game, the scouting and fighting can slow down the boom. But in this challenge, we will simplify it and only focus on the boom. It will help us to see the details of how to improve the boom. Please also report the time when you post the replay, so that people know your time and I can post your time in the leaderboard. Quote Link to comment Share on other sites More sharing options...
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