rey-naldo-0 à J.c Posted September 22, 2021 Report Share Posted September 22, 2021 hola soy un apacionnado de .0AD. y estoy buscando la manera de amejoral Las texturas de terreno ley el manuel me no lo consigo porfabor si me pueden alludar gracias 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 22, 2021 Report Share Posted September 22, 2021 Hello what do you need help with exactly? 1 Quote Link to comment Share on other sites More sharing options...
rey-naldo-0 à J.c Posted September 22, 2021 Author Report Share Posted September 22, 2021 re bonjour es merci à vou pour vôtre investissement à 0AD. je vaussoin je comprendre comment agute de nouvelles texture pour colorié la map car je sui entrain de créer de texture de roche,Gaston,est otre.... je se pas si il faux code le texture pour que el aparres don le menuet point terrain texture merci à vou est à bientôt Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 22, 2021 Report Share Posted September 22, 2021 Hello, To be able to add new textures to the game you need to create a mod. You can see wiki:ModdingGuide for reference. Then you need to create the following directory structure art/terrains/{your_biome_name}/ This folder will contain all the terrain types. You need a file called terrains.xml in that folder. Here is an example. <?xml version="1.0" encoding="utf-8" standalone="no"?> <!DOCTYPE Terrains SYSTEM "/art/textures/terrain/types/terrains.dtd"> <Terrains> <Terrain groups="{your_biome_name}" /> </Terrains> Here is an example of a terrain file <?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/{your_biome_name}/{your_texture_name}.png"/> <texture name="normTex" file="types/{your_biome_name}/{your_texture_name}_norm.png"/> <texture name="specTex" file="types/{your_biome_name}/{your_texture_name}_spec.png"/> </textures> <material>terrain_norm_spec.xml</material> </terrain> Then you need to create the following folder art/textures/terrain/types/{your_biome_name}/ and put your textures in them. In the end you should have something like: art/terrains/{your_biome_name}/{your_biome_name}_{your_terrain_name}.xml art/terrains/{your_biome_name}/terrains.xml art/textures/terrain/types/{your_biome_name}/{your_texture_name}.png art/textures/terrain/types/{your_biome_name}/{your_texture_name}_norm.png art/textures/terrain/types/{your_biome_name}/{your_texture_name}_spec.png mod.json IMPORTANT: The name of your XML file must be unique, or it will conflict with existing textures. 1 Quote Link to comment Share on other sites More sharing options...
rey-naldo-0 à J.c Posted September 23, 2021 Author Report Share Posted September 23, 2021 Bonjour merci pour vos informations cela m aide beaucoup à bientôt 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 14, 2021 Report Share Posted November 14, 2021 Esto te va ayudar. Aquí estamos hablando sobre mejorar la estética del terreno. Te podría servir. Quote Link to comment Share on other sites More sharing options...
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