wraitii Posted February 4, 2022 Report Share Posted February 4, 2022 On 03/02/2022 at 9:13 PM, alre said: very good. it looks to me however that the difference is hard to notice in most cases. Expand Can you elaborate on that a bit? Have you played around with settings a bit maybe? The default remains rather permissive. On 03/02/2022 at 9:13 PM, alre said: anyway, I'd make it possible for different units (cavalry) to have different pushing radius, irrespective of clearance. Expand Mh, that could be done I think without breaking pathing yeah. Will see. Quote Link to comment Share on other sites More sharing options...
alre Posted February 5, 2022 Author Report Share Posted February 5, 2022 On 04/02/2022 at 2:54 PM, wraitii said: Can you elaborate on that a bit? Have you played around with settings a bit maybe? The default remains rather permissive. Expand I see. no, I haven't tried changing the parameters. Quote Link to comment Share on other sites More sharing options...
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