Jump to content

for a better unit movement


alre
 Share

Recommended Posts

17 hours ago, alre said:

very good. it looks to me however that the difference is hard to notice in most cases.

Can you elaborate on that a bit? Have you played around with settings a bit maybe? The default remains rather permissive.

17 hours ago, alre said:

anyway, I'd make it possible for different units (cavalry) to have different pushing radius, irrespective of clearance.

Mh, that could be done I think without breaking pathing yeah. Will see.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...