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for a better unit movement


alre
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17 hours ago, alre said:

very good. it looks to me however that the difference is hard to notice in most cases.

Can you elaborate on that a bit? Have you played around with settings a bit maybe? The default remains rather permissive.

17 hours ago, alre said:

anyway, I'd make it possible for different units (cavalry) to have different pushing radius, irrespective of clearance.

Mh, that could be done I think without breaking pathing yeah. Will see.

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