wraitii Posted February 4, 2022 Share Posted February 4, 2022 17 hours ago, alre said: very good. it looks to me however that the difference is hard to notice in most cases. Can you elaborate on that a bit? Have you played around with settings a bit maybe? The default remains rather permissive. 17 hours ago, alre said: anyway, I'd make it possible for different units (cavalry) to have different pushing radius, irrespective of clearance. Mh, that could be done I think without breaking pathing yeah. Will see. Link to comment Share on other sites More sharing options...
alre Posted February 5, 2022 Author Share Posted February 5, 2022 18 hours ago, wraitii said: Can you elaborate on that a bit? Have you played around with settings a bit maybe? The default remains rather permissive. I see. no, I haven't tried changing the parameters. Link to comment Share on other sites More sharing options...
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