andy5995 Posted September 5, 2021 Report Share Posted September 5, 2021 (edited) I made a mod called 10ad. It changes the game very little. faster (and cheaper) economy upgrades and fewer houses required. ## Details These upgrades are all free and very fast to complete. ### Storehouse and Farmhouse You can do the upgrades immediately after building them. There is only one upgrade for each resource, but it increases your gathering rate to the same value you'd get after doing the village, town, and city upgrade in the unmodded version of 0ad. ### Housing You can do the home garden upgrade immediately after building a house. It will give you an 80% population bonus. Download Edited September 10, 2021 by andy5995 2 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted September 8, 2021 Author Report Share Posted September 8, 2021 I've played this mod outside the lobby a few times with @Jammyjamjammanand it works fine when using a skirmish map. But... when trying to play on a random map, we get an out of sync (OOS) error right after the game starts (after the map load). We've confirmed his mod data matches mine (he's pulling from my git repo). We're both using a25b. Anyone have any clue as to why this very small mod would cause an OOS in that situation? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 8, 2021 Report Share Posted September 8, 2021 You could try to diff both your oos logs, see if something shows up 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted September 9, 2021 Author Report Share Posted September 9, 2021 OOS fixed. It was on my end, and not related to the mod. I was using data for the a25 public mod from... elsewhere. I'm not sure where yet. but when I ran `pyrogenesis -writableRoot`, the OOS went away. Good enough for now. I'll narrow things down tomorrow probably. 1 Quote Link to comment Share on other sites More sharing options...
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