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AI unit pathfinding issues i cannot understand


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There is a map called mediterranean_grove_2p which i really like to play against the AI, but more often than not, the AI bunches alot of units and the heroe at the edge of a cliff at the south even if there is a land way just to the north. At that point it becomes boring and non-challenging, better say not functional to play.

This is not always the case. But happend about 4 or 5 times now in about 10 games.

Is this something about pathfinding and or terrain?

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On 30/08/2021 at 9:30 PM, Angen said:

Most likely she is just picking terrible rally point for attack what is generally some random location

Sounds very plausible for me. Because this happens to me only on that map.

Its a U-shaped landmass with water anywhere else. The way to make it from one side to the other is really a long U-Turn lol.

But the good thing is, i can alter the maps to get rid of some problems easy enough. Or just play another map, there are plenty of them fun to play.

Thy for help

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