PyrrhicVictoryGuy Posted July 18, 2021 Share Posted July 18, 2021 So I used the boeotian helmet prop and the plume prop to make a new plumed boeotian helmet. After putting the new .dae and .xml files in the right places the atals still gives me this wonky message: Link to comment Share on other sites More sharing options...
Stan` Posted July 18, 2021 Share Posted July 18, 2021 It says your actor xml file is incorrect, what's in it ? Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted July 18, 2021 Author Share Posted July 18, 2021 7 minutes ago, Stan` said: It says your actor xml file is incorrect, what's in it ? Well I copy pasted the content from the in game helmet, heIe_boeotian.xml plus the hair prop from hele_boeotian_g3.xml since the were what I used. Link to comment Share on other sites More sharing options...
Stan` Posted July 18, 2021 Share Posted July 18, 2021 Can you paste it here ? Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted July 18, 2021 Author Share Posted July 18, 2021 6 hours ago, Stan` said: Can you paste it here ? <<?xml version="1.0" encoding="utf-8"?> <actor version="1"> <castshadow/> <group> <variant name="boeotian-gelon"> <mesh>props/helmet/props/hele_boeotian_gelon.dae</mesh> </variant> </group> <group> <variant frequency="1" name="Bronze"> <textures> <texture file="props/helmet/hele_boeotian_01_bronze.png" name="baseTex"/> <texture file="props/helmet/hele_boeotian_01_norm.png" name="normTex"/> <texture file="props/helmet/hele_boeotian_01_bronze_spec.png" name="specTex"/> </textures> </variant> </group> <material>basic_trans_parallax_spec.xml</material> </actor> Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted July 18, 2021 Author Share Posted July 18, 2021 I think I need to generate additional files.... Link to comment Share on other sites More sharing options...
Stan` Posted July 19, 2021 Share Posted July 19, 2021 Could be that the XMl above is not in the right folder ? Might be a typo in the path of the one referencing that file? Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted July 19, 2021 Author Share Posted July 19, 2021 (edited) I checked and iI indeed put it in the art/actors/props/helmets. Could it be that the mesh recerence should be its own thing , outside of a variant? If only all helmets had the same prop points of the attic_a3 and the boeotian_g3 then making unique helmets would be so much easier. Edited July 19, 2021 by PyrrhicVictoryGuy Link to comment Share on other sites More sharing options...
Stan` Posted July 19, 2021 Share Posted July 19, 2021 The code above says props/helmets/props instead of props/helmets/ Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted July 19, 2021 Author Share Posted July 19, 2021 Well I fixed it and still nothing: Link to comment Share on other sites More sharing options...
Stan` Posted July 19, 2021 Share Posted July 19, 2021 Yeah that's an issue with your 3D export settings what 3D software do you use ? Link to comment Share on other sites More sharing options...
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