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How to put a model in game?


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6 hours ago, Stan` said:

Can you paste it here ? :)

<<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="boeotian-gelon">
      <mesh>props/helmet/props/hele_boeotian_gelon.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Bronze">
      <textures>
        <texture file="props/helmet/hele_boeotian_01_bronze.png" name="baseTex"/>
        <texture file="props/helmet/hele_boeotian_01_norm.png" name="normTex"/>
        <texture file="props/helmet/hele_boeotian_01_bronze_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>basic_trans_parallax_spec.xml</material>
</actor>

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I checked and iI indeed put it in the art/actors/props/helmets. Could it be that the mesh recerence should be its own thing , outside of a variant? 

If only all helmets had the same prop points of the attic_a3 and the boeotian_g3 then making unique helmets would be so much easier.

Edited by PyrrhicVictoryGuy
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