Player of 0AD Posted June 14, 2021 Report Share Posted June 14, 2021 Multiplayer matches should be savable and loadable If one rejoins (or joins as spec), there should be a replay. If one loads a multiplayer match, there should also be a replay All of this works fine in the less popular free open source game Widelands, so why not in 0AD? 2 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 14, 2021 Report Share Posted June 14, 2021 28 minutes ago, Player of 0AD said: If one loads a multiplayer match, there should also be a replay It worked for me in A25 testing. 28 minutes ago, Player of 0AD said: Multiplayer matches should be savable and loadable If one rejoins (or joins as spec), there should be a replay. hmm not very easy to implement Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted June 14, 2021 Author Report Share Posted June 14, 2021 1 minute ago, Yekaterina said: It worked for me in A25 testing. hmm not very easy to implement A replay requires a starting savegame, and the commands of the players. So if one loads a game, one can use the savegame as this savegame. Loadable multiplayer matches: The host choses the savegame, which gets transferred to the other players at the beginning. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 14, 2021 Report Share Posted June 14, 2021 So that means if the wrong players joins the game they need to be made an observer. I am not sure if we need to modify the lobby in order to achieve this, better ping the lobby admins. I don't think this will be a thing in A25, let's work on it for A26. Would be good if you can do the programming, I don't think I can figure out this one. Quote Link to comment Share on other sites More sharing options...
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