Jump to content

Recommended Posts

 

----Obviously our game is more realistic with the tones and proportions----

yesterday I was talking with AlexanderMB, about ideas to improve 0 A.D aesthetically.

 

I had also shared feedback with you.

 

We come to several conclusions.

 

Our mines should be more diverse, those in Delenda Est are great.

Gold mine stone with golden veins.

 

Also the quarries of Grand Ages Rome / Imperium civitas III have good quality.

Screenshot_20210420-195847.png.32a09f4f645bbadf6a8081c7ed3b4d24.png

Our farms can be improved in several ways.

 

He talk about modular farms, like this.

We talk about color variation like @wowgetoffyourcellphone suggested.

As the farm growns it changes from green to yellow.

 

Screenshot_20210420-201057.png.f562c59c723bbcafc3e1672c92590614.png

We talk about dying bushes, can be done with texture variation and actor.

Screenshot_20210420-200827.png.32eb8191d8ae7fef1eaee82c2cfae908.png

 

Another thing you mentioned already concerns programming team.

Charge feature.

Ambushes 

And attacking while moving.

 

 

 

Edited by Lion.Kanzen
  • Like 2
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...