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Improving art with AoE IV examples


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----Obviously our game is more realistic with the tones and proportions----

yesterday I was talking with AlexanderMB, about ideas to improve 0 A.D aesthetically.

 

I had also shared feedback with you.

 

We come to several conclusions.

 

Our mines should be more diverse, those in Delenda Est are great.

Gold mine stone with golden veins.

 

Also the quarries of Grand Ages Rome / Imperium civitas III have good quality.

Screenshot_20210420-195847.png.32a09f4f645bbadf6a8081c7ed3b4d24.png

Our farms can be improved in several ways.

 

He talk about modular farms, like this.

We talk about color variation like @wowgetoffyourcellphone suggested.

As the farm growns it changes from green to yellow.

 

Screenshot_20210420-201057.png.f562c59c723bbcafc3e1672c92590614.png

We talk about dying bushes, can be done with texture variation and actor.

Screenshot_20210420-200827.png.32eb8191d8ae7fef1eaee82c2cfae908.png

 

Another thing you mentioned already concerns programming team.

Charge feature.

Ambushes 

And attacking while moving.

 

 

 

Edited by Lion.Kanzen
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