Manuel Agustín Posted October 11, 2020 Report Share Posted October 11, 2020 While playing 1v1, close to victory the opponent closes the game and the server computed it like a loose for me. Must be like: 1. If the host loose the connection to the server it's a win for the team with more punctuation. 2. If a client loose the connection to the server it's a loose for the player and the game continues. 1 Quote Link to comment Share on other sites More sharing options...
nani Posted October 11, 2020 Report Share Posted October 11, 2020 @user1 Quote Link to comment Share on other sites More sharing options...
Boudica Posted October 12, 2020 Report Share Posted October 12, 2020 Hi there, thanks for the suggestion. This problem has been discussed many times. The short answer is that the victory attribution rules can't be reasonably improved unless the rated games are hosted by a trusted 3rd-party server. Your suggestions imply that either the host or the client could forge the result because the rating server would only have information from either of those. If the current rules are reworked in the way you suggest, you could not only deny the enemy the points he deserved, but you could forge your own victory. The way it is now, we at least know that any of the points someone has come from someone else accepting their defeat (the exception is rating giveaway or using multiple accounts, but those are monitored). We could perhaps argue that quitting a rated game doesn't require any advanced knowledge or modifying the game, so it would perhaps make it harder for noobs, who mostly do this. The current preferred solution is to only play with honorable players, who resign when they should. I must say that this problem rarely occurs among advanced players. There is also a dedicated thread to resolve any disputes and report offenders though: Quote Link to comment Share on other sites More sharing options...
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