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Multiplayer lobby - not computing match as win if the server closes de game before it ends.


Manuel Agustín
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While playing 1v1, close to victory the opponent closes the game and the server computed it like a loose for me.

Must be like:

1. If the host loose the connection to the server it's a win for the team with more punctuation.

2. If a client loose the connection to the server it's a loose for the player and the game continues.

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Hi there, thanks for the suggestion. This problem has been discussed many times. The short answer is that the victory attribution rules can't be reasonably improved unless the rated games are hosted by a trusted 3rd-party server. Your suggestions imply that either the host or the client could forge the result because the rating server would only have information from either of those.

If the current rules are reworked in the way you suggest, you could not only deny the enemy the points he deserved, but you could forge your own victory. The way it is now, we at least know that any of the points someone has come from someone else accepting their defeat (the exception is rating giveaway or using multiple accounts, but those are monitored). We could perhaps argue that quitting a rated game doesn't require any advanced knowledge or modifying the game, so it would perhaps make it harder for noobs, who mostly do this. 

The current preferred solution is to only play with honorable players, who resign when they should. I must say that this problem rarely occurs among advanced players. There is also a dedicated thread to resolve any disputes and report offenders though:

 

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