badosu Posted May 14, 2020 Report Share Posted May 14, 2020 Hello folks, As I am working on balanced-maps and after one playtesting of wrench in which it was a bit turtly I decided experimenting with staggered positions, i.e. instead of grouping players by 11112222, grouping them by 121212. It also occurred to me that this could be solved by fixed positioning, e.g. the position you specify on game setup is the one applied on tg, so if players are 12345678 they will be placed exactly like 12345678. I would implement that as a separate map (e.g. Balaland (fixed)) since a23 does not have support for custom map flags (might implement for a24). What do you think on this, would you like it? 2 Quote Link to comment Share on other sites More sharing options...
badosu Posted May 14, 2020 Author Report Share Posted May 14, 2020 I made a version for whomever is interested in playing it. It contains "Balanced Mainland (fixed)" and "Wrench (fixed)" maps balanced-maps.pyromod Quote Link to comment Share on other sites More sharing options...
asterix Posted May 15, 2020 Report Share Posted May 15, 2020 9 hours ago, badosu said: Hello folks, As I am working on balanced-maps and after one playtesting of wrench in which it was a bit turtly I decided experimenting with staggered positions, i.e. instead of grouping players by 11112222, grouping them by 121212. It also occurred to me that this could be solved by fixed positioning, e.g. the position you specify on game setup is the one applied on tg, so if players are 12345678 they will be placed exactly like 12345678. I would implement that as a separate map (e.g. Balaland (fixed)) since a23 does not have support for custom map flags (might implement for a24). What do you think on this, would you like it? @vladislavbelov @Stan` Potential atlas contribution. Quote Link to comment Share on other sites More sharing options...
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