Intellect Posted May 12, 2020 Share Posted May 12, 2020 Hey guys, I want to start creating New units (with new actor and mesh files) and skins. Does anyone know where I can start? Thanks Link to comment Share on other sites More sharing options...
Stan` Posted May 12, 2020 Share Posted May 12, 2020 You should use the animation blend file, unless you are planning to make a custom skeleton. You can find the blend file there: https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/biped_meshes_and_animations.zip For skins just pick any unit texture and paint over it. There are some tips in the https://trac.wildfiregames.com/wiki/ArtDesignDocument Link to comment Share on other sites More sharing options...
Intellect Posted May 12, 2020 Author Share Posted May 12, 2020 Oh, thanks! Link to comment Share on other sites More sharing options...
Caballywh Posted September 11, 2024 Share Posted September 11, 2024 (edited) If you’re looking to create new unit skins, a good place to start is by picking an existing texture and working on top of it, as someone already mentioned. It’s one of the simpler ways to get a feel for how skins work. Once you get the hang of it, you can dive into custom meshes and actors. For some inspiration, you might want to check out what's available on https://skin.land/market/csgo/ak-47/ . Seeing how skins are designed there could give you some ideas on creating your own. Edited September 16, 2024 by Caballywh Link to comment Share on other sites More sharing options...
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