Intellect Posted May 12, 2020 Report Share Posted May 12, 2020 Hey guys, I want to start creating New units (with new actor and mesh files) and skins. Does anyone know where I can start? Thanks Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 12, 2020 Report Share Posted May 12, 2020 You should use the animation blend file, unless you are planning to make a custom skeleton. You can find the blend file there: https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/biped_meshes_and_animations.zip For skins just pick any unit texture and paint over it. There are some tips in the https://trac.wildfiregames.com/wiki/ArtDesignDocument Quote Link to comment Share on other sites More sharing options...
Intellect Posted May 12, 2020 Author Report Share Posted May 12, 2020 Oh, thanks! Quote Link to comment Share on other sites More sharing options...
Tuchesco Posted November 20 Report Share Posted November 20 (edited) I see your post is from a few years ago, but it's never too late to dive into the world of creating unit skins and meshes. To get started, you might want to explore 3D modeling software like Blender or Maya for creating new assets. If you're interested in the concept of customizing in-game items, you can check out CS2 skins for games like Counter-Strike. Don't forget to look for modding communities and tutorials specific to the game you're working on. They can be a valuable resource for honing your skills and getting guidance from experienced modders. Edited November 22 by Tuchesco Quote Link to comment Share on other sites More sharing options...
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