Panther Posted March 5, 2020 Share Posted March 5, 2020 Changes the default game interface into a simple bluish transparent one. Feel free to add suggestions or requests. Spoiler To use it unzip the folder and drag it into binaries\data\mods bluegui.zip 3 Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2020 Share Posted March 5, 2020 You could add this on mod.io Link to comment Share on other sites More sharing options...
Panther Posted March 5, 2020 Author Share Posted March 5, 2020 11 hours ago, Stan` said: You could add this on mod.io I will as soon I figure out how to avoid a crash when I try packing it into .pyromod. Spoiler Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://trac.wildfiregames.com/wiki/GameDataPaths Details: unhandled exception (Access violation reading 0x00000000) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) Strangely I managed to create it once but it was empty, any suggestions? Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2020 Share Posted March 5, 2020 How did you proceed? Link to comment Share on other sites More sharing options...
Panther Posted March 5, 2020 Author Share Posted March 5, 2020 (edited) 1 hour ago, Stan` said: How did you proceed? I followed these steps without using your package_mod. Is it possible that I just didn't wait long enough the one time it created a folder? binaries/system/pyrogenesis -mod=bluegui -archivebuild="binaries/data/mods/bluegui" -archivebuild-output="bluegui.pyromod" -archivebuild-compress Edited March 5, 2020 by Panther Link to comment Share on other sites More sharing options...
Stan` Posted March 6, 2020 Share Posted March 6, 2020 What OS are you on? Link to comment Share on other sites More sharing options...
Panther Posted March 7, 2020 Author Share Posted March 7, 2020 18 hours ago, Stan` said: What OS are you on? The process itself is working now (after I started Powershell as admin) but the game doesn't detect the .pyromod nor .zip. I'll just give up for now. Link to comment Share on other sites More sharing options...
Stan` Posted March 7, 2020 Share Posted March 7, 2020 7 hours ago, Panther said: The process itself is working now (after I started Powershell as admin) but the game doesn't detect the .pyromod nor .zip. I'll just give up for now. Where did you put them? Pyromod needs to be double clicked on and zip needs to be put in a folder with the same name in the mods folder and its mod.json must be put next to it. 1 Link to comment Share on other sites More sharing options...
Stan` Posted March 7, 2020 Share Posted March 7, 2020 Also you need package mod. The only case where you do not need it is if you only touch XML or JS files. 1 Link to comment Share on other sites More sharing options...
Panther Posted March 9, 2020 Author Share Posted March 9, 2020 On 3/7/2020 at 9:43 AM, Stan` said: Where did you put them? Pyromod needs to be double clicked on and zip needs to be put in a folder with the same name in the mods folder and its mod.json must be put next to it. Also you need package mod. The only case where you do not need it is if you only touch XML or JS files. Thanks; it's working now! 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now