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blue GUI


Panther
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  On 05/03/2020 at 8:24 AM, Stan` said:

You could add this on mod.io :)

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I will as soon I figure out how to avoid a crash when I try packing it into .pyromod.

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Strangely I managed to create it once but it was empty, any suggestions? :unsure:

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  On 05/03/2020 at 9:03 PM, Stan` said:

How did you proceed?

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I followed these steps without using your package_mod.

Is it possible that I just didn't wait long enough the one time it created a folder?

binaries/system/pyrogenesis -mod=bluegui -archivebuild="binaries/data/mods/bluegui" -archivebuild-output="bluegui.pyromod" -archivebuild-compress
Edited by Panther
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  On 07/03/2020 at 1:04 AM, Panther said:

The process itself is working now (after I started Powershell as admin) but the game doesn't detect the .pyromod nor .zip. 

I'll just give up for now. :wacko:

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Where did you put them? Pyromod needs to be double clicked on and zip needs to be put in a folder with the same name in the mods folder and its mod.json must be put next to it.

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  On 07/03/2020 at 8:43 AM, Stan` said:

Where did you put them? Pyromod needs to be double clicked on and zip needs to be put in a folder with the same name in the mods folder and its mod.json must be put next to it.
Also you need package mod. The only case where you do not need it is if you only touch XML or JS files.

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Thanks; it's working now! (y)

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