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Do you think that forests of a particular density should be impassable?  One of the things that does bother me about 0 A.D. map design is the complete lack of proper chokepoints, and this would do a good job of changing that.  Perhaps there could also be a middle ground.  Some units like skirmishers could move through them, but most would be unable to do so.  On the other hand maybe cavalry could be the only ones.  Thoughts? 

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In a map I'm making (1666) I replaced some trees as decals and placed them so catapults and large units cannot pass through them. Done it on a couple, actually.

I probably got the term wrong, not decals but... it's like placing units except these are the trees you cannot chop down for wood.

It's laborious to map it this way but it seems to work.

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