Sauron0424 Posted November 17, 2019 Report Share Posted November 17, 2019 In spite of having a greater number of skirmishes I always lose against the slingers, although I have little life, 30 slingers grind to 40 skirmishers, I want to know why, what makes them so good. Quote Link to comment Share on other sites More sharing options...
badosu Posted November 17, 2019 Report Share Posted November 17, 2019 They cost stone, for which starting resources help, they also have high range and damage, also part being crush. To counter them make spearmen for meat shield. 3 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted November 18, 2019 Report Share Posted November 18, 2019 Also, they throw rocks faster than Skimishers throw spears. Quote Link to comment Share on other sites More sharing options...
surpriuss Posted November 19, 2019 Report Share Posted November 19, 2019 "They cost stone" Well this is not exactly true. While the need for stone can increase the amount of time required to create slingers, all you need is to start gathering it from the beginning. Also with the stone provided even in the low resources configuration it is possible to have extra units at the cost of only food and some wood, this basically explains why slinger rush is so successful and widely used among those so called "professional players". I really believe that the existence of overpowered slingers is something to diminish the gameplay and some well known issue among the game user base. I'm not sure if the developers are aware of it, but until something changes most players will be sticking to slingers and relying on them as their main strategy. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted November 19, 2019 Report Share Posted November 19, 2019 Don't worry @surpriuss. Everybody recognizes this problem. In fact, the slingers are nerfed from the previous Alpha, and still they're too strong. The nerfing only made the Ptolemies overshadow them. Quote Link to comment Share on other sites More sharing options...
badosu Posted November 19, 2019 Report Share Posted November 19, 2019 (edited) 10 hours ago, surpriuss said: "They cost stone" Well this is not exactly true. While the need for stone can increase the amount of time required to create slingers, all you need is to start gathering it from the beginning. Also with the stone provided even in the low resources configuration it is possible to have extra units at the cost of only food and some wood, this basically explains why slinger rush is so successful and widely used among those so called "professional players". I really believe that the existence of overpowered slingers is something to diminish the gameplay and some well known issue among the game user base. I'm not sure if the developers are aware of it, but until something changes most players will be sticking to slingers and relying on them as their main strategy. So, basically you agree with me? Another aspect is that is easier to balance resources as well, if you're strapped for wood, make more slingers; if for stone, make spearmen. At the same time stone closeness to base means it's easier to secure and you have more men near farms early on, the fixed position means less resources and time spent building storehouses. Edited November 19, 2019 by badosu 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 19, 2019 Report Share Posted November 19, 2019 Make slingers cost Food and Metal instead (lead bullets if you need a justification). 1 Quote Link to comment Share on other sites More sharing options...
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