Guest Posted June 22, 2019 Report Share Posted June 22, 2019 enet is probably overkill. Try mongoose. (already provided with the 0ad source) https://cesanta.com/docs/overview/intro.html Create an instance somewhere. The C++ simulation is probably the wrong place. Create another interface for that I guess. Quote Link to comment Share on other sites More sharing options...
ramtzok1 Posted June 22, 2019 Author Report Share Posted June 22, 2019 Update: I've finally managed to upload the entire repo of our latest work,you can check it out yourself here :https://github.com/ram1660/0ad If you have any questions feel free to ask! Quote Link to comment Share on other sites More sharing options...
ramtzok1 Posted June 22, 2019 Author Report Share Posted June 22, 2019 3 hours ago, (-_-) said: enet is probably overkill. Try mongoose. (already provided with the 0ad source) https://cesanta.com/docs/overview/intro.html Create an instance somewhere. The C++ simulation is probably the wrong place. Create another interface for that I guess. Interesting, but unfortunately we won't have time to commit to a server right now. Therefore we will stay with the Files... Quote Link to comment Share on other sites More sharing options...
elexis Posted June 22, 2019 Report Share Posted June 22, 2019 (Or a CURL HTTP post with 0ad, UserReporter has a threaded example, ModIo has a non-threaded async example, but even a synchroneous call is probably sufficient and maybe quick enough if localhost) Quote Link to comment Share on other sites More sharing options...
ramtzok1 Posted June 24, 2019 Author Report Share Posted June 24, 2019 A quick update: The moving of files to the data folder did help the VFS error we were having, but now it's just back to error code number 0 and game freezes... Today is the presentation, and it's sad to end the project on this note,but we'll the best out of the situation. Thanks for everyone who tried to help us! Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 24, 2019 Report Share Posted June 24, 2019 14 minutes ago, ramtzok1 said: A quick update: The moving of files to the data folder did help the VFS error we were having, but now it's just back to error code number 0 and game freezes... Today is the presentation, and it's sad to end the project on this note,but we'll the best out of the situation. Thanks for everyone who tried to help us! Sorry to heat that. Thanks for using our game ! Quote Link to comment Share on other sites More sharing options...
ramtzok1 Posted June 24, 2019 Author Report Share Posted June 24, 2019 5 hours ago, Stan` said: Sorry to heat that. Thanks for using our game ! It's fine. Not everything always pans out the way you want. We had great time though - chatting with you guys and researching all of the parts we needed was educating and the breakthroughs and help we got from you were beyond anything imaginable. We also got certificates of excellence for the path we took while creating and planning everything, so there's that! Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 24, 2019 Report Share Posted June 24, 2019 Just now, ramtzok1 said: It's fine. Not everything always pans out the way you want. We had great time though - chatting with you guys and researching all of the parts we needed was educating and the breakthroughs and help we got from you were beyond anything imaginable. We also got certificates of excellence for the path we took while creating and planning everything, so there's that! Sure, you're always welcome here ! Feel free to continue working on that if you feel like it 1 Quote Link to comment Share on other sites More sharing options...
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