Silier Posted June 20, 2019 Report Share Posted June 20, 2019 Javelin is always better choice than archer here is why. Archer (dps) 6 pierce vs Javelinist (dps) 13 pierce Archer (walkspeed) 9.9 vs Javelnist(wakspeed) 12.6 Archer (range) 72 vs Javelinist (range) 24 Archer (spread) 3 vs Javelinist (spread) 4 Spread of archer at maxed range is 2.1 ( at range of javelinist 0.72 ) Spread of javelinist at maxed range is 0.96 With both units having 50 hp scenario looks like this. In case archer starts attacking at its maxed range he can deal 24 damage while javelinist gets itself in the range to fire. Now when both are at the same range, javelinist takes prepare time so archer can fire additional shot so situation is like this. Archer 50 hp, javelinist 20 hp. archer would die in 3.8s and javelinist in 3.3s ( with armour 1 pierce for both, it makes 4.2s to kill archer and 5s to kill javelinist, if archer lands all shots while javelinist is walking into range) But as spread for archer while javelinist closes into range is greater than 1, there is high probability archer will miss, what gives +1 second for javelinist to live, so archer needs in general 4 - 5 seconds to kill javelinist, while javelinist needs only 3.8 without armour. ( you can imagine what happens if javelinist gets first shot) ********************************************************************** Champions ********************************************************************* Archer (dps) 13 vs Javelinist (dps) 26 spread = 1 (both) Archer (walkspeed) 10.8 vs Javelnist(wakspeed) 15.75 Archer (range) 76 vs Javelinist (range) 28 hp = 120 (both) armour = 5 pierce (both) The same scenario as above. ( no armour ) Javelinist takes damage 39 => 81 hp Archer to be killed = 4.65 s Javelinist to be killed = 5.7 s (with additional hit while preparing) (armour) Javelinist takes damage 23 => 97 hp Archer to be killed = 7.8s ( -120hp) Javelinist to be killed = 12.14 s (with additional hit while preparing) (-84 hp) ******************************************************************************* Archer should overpower javelinist when he attacks first from distance. (same walkspeed does not make it) Quote Link to comment Share on other sites More sharing options...
wraitii Posted June 20, 2019 Report Share Posted June 20, 2019 I believe the intent is that archers hit units even if they're inaccurate - they're basically supposed to be long-range artillery. Probably doesn't work in practice though... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.