GK_Daniel Posted February 18, 2019 Report Share Posted February 18, 2019 Hey guys! It's me again. I'm having trouble making my normal maps show up ingame. Blender rendering shows me that the maps are okay - and even a little bit too strong. But even though after messing, reading the documentation, and creating new materials, I cant get the engine to show them ingame properly. Any ideas? Here is my material code: <?xml version="1.0" encoding="utf-8"?> <material> <alternative material="player_trans_ao_spec.xml" quality="8"/> <define name="USE_PLAYERCOLOR" value="1"/> <define name="USE_PARALLAX" value="1"/> <required_texture name="baseTex"/> <required_texture name="specTex" define="USE_SPECULAR_MAP"/> <required_texture name="normTex" define="USE_NORMAL_MAP"/> <required_texture name="aoTex" define="USE_AO"/> <shader effect="model"/> <uniform name="effectSettings" value="100.0 50.0 1.075 0.85"/> </material> I understood that the effect settings follows an order as displayed by the wiki here. But as you can see, even with extreme settings, I cant get a good result, not even closer as the exagerated blender render (with normal power of 1.0). Thanks in advance. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 18, 2019 Report Share Posted February 18, 2019 Hey, Did you enable all the graphics options ? If those meshes are animated the normal map won't show unless you put gpuskinning = "true" in your user.cfg file. Quote Link to comment Share on other sites More sharing options...
GK_Daniel Posted February 18, 2019 Author Report Share Posted February 18, 2019 Hey @stanislas69 the meshes are not animated yet. I did change the default.cfg to gpuskinning = true But no change at all... Maybe it is a problem with the custom material? I copied the material from player_trans_ao_parallax_spec Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 18, 2019 Report Share Posted February 18, 2019 Can you upload the files somewhere ? I'd like to have a look. Quote Link to comment Share on other sites More sharing options...
GK_Daniel Posted February 18, 2019 Author Report Share Posted February 18, 2019 Sure thing. There you go @stanislas69 processing_plant.zip Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 18, 2019 Report Share Posted February 18, 2019 Works fine for me make sure to enable to the shader effects Quote Link to comment Share on other sites More sharing options...
GK_Daniel Posted February 18, 2019 Author Report Share Posted February 18, 2019 Thanks. That was the issue. Quote Link to comment Share on other sites More sharing options...
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