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Understanding Materials/Normal Maps


GK_Daniel
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Hey guys!

It's me again. I'm having trouble making my normal maps show up ingame. Blender rendering shows me that the maps are okay - and even a little bit too strong. But even though after messing, reading the documentation, and creating new materials, I cant get the engine to show them ingame properly. 

Any ideas?

Here is my material code:

<?xml version="1.0" encoding="utf-8"?>
<material>
  <alternative material="player_trans_ao_spec.xml" quality="8"/>
  <define name="USE_PLAYERCOLOR" value="1"/>
  <define name="USE_PARALLAX" value="1"/>
  <required_texture name="baseTex"/>
 <required_texture name="specTex" define="USE_SPECULAR_MAP"/>
  <required_texture name="normTex" define="USE_NORMAL_MAP"/>
  <required_texture name="aoTex" define="USE_AO"/>
  <shader effect="model"/>
  <uniform name="effectSettings" value="100.0 50.0 1.075 0.85"/>
</material>

I understood that the effect settings  follows an order as displayed by the wiki here. But as you can see, even with extreme settings, I cant get a good result, not even closer as the exagerated blender render (with normal power of 1.0). 

 

Thanks in advance.

render.png

Screenshot from 2019-02-18 11-31-30.jpg

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