Silier Posted January 14, 2019 Report Share Posted January 14, 2019 (edited) Edited January 14, 2019 by Angen Quote Link to comment Share on other sites More sharing options...
Imarok Posted January 16, 2019 Report Share Posted January 16, 2019 Is that repeoducible? Quote Link to comment Share on other sites More sharing options...
elexis Posted January 16, 2019 Report Share Posted January 16, 2019 Reported somewhere a year ago or two or so (it's also what I was refering to in https://code.wildfiregames.com/D1460#69897). I only recall it's the status bars of the entity and it's mirage both shown in observermode. Quote Link to comment Share on other sites More sharing options...
Imarok Posted January 16, 2019 Report Share Posted January 16, 2019 I think Grugnas reported that on some commit but couldn't reproduce it. Quote Link to comment Share on other sites More sharing options...
elexis Posted January 16, 2019 Report Share Posted January 16, 2019 It might just have been one of the JSInterface_Simulation / Selection / StatusBars c++ bugfixes / cleanups. The rangemanager having to filter mirages. IIRC was reproducible, just had to change perspective and use observermode and hover over non-displayed mirages. It was probably only irreproducible if the mirage entities hadnt been created yet. (Guess one could do the bughunting thing, test 3min, if that doesnt work try to find the bugreport (then probably notice the replay is for an outdated release), and then read the code and derive the bug from the reading the code). Quote Link to comment Share on other sites More sharing options...
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