Stan` Posted May 12, 2018 Report Share Posted May 12, 2018 DISCLAIMER: This is how I organize my files to work for 0 A.D. There might be other/better ways to do it. After a few years spent dropping all the blend files in one folder, and images in another, I realized it was complicated to come back to a project after dropping it for some time. That is when I came up with the following structure - Project Name - References o Subfolders depending on project hierarchy - Source o Blender o Gimp - Import o Textures o Meshes - Export o Textures o Meshes o Renders Blend files tend to get big, especially if one has a several objects with a big number of polygons. While this is not a problem for modern hard drives, it can be nice to compress those project folders. This makes them easier to move, archive, and share. Note: If you do not want to have a specific folder for textures, you can pack them in the blend. Just note that they will be duplicated each time you do incremental saves. 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted May 12, 2018 Report Share Posted May 12, 2018 BTW just some further info .blend files are zip files so compression on top is slightly problematic you might not get a smaller memory profile depending on the compression format you use. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
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