gameboy Posted April 11, 2018 Report Share Posted April 11, 2018 I have a problem:the problem is that the army in the wall can attack the enemy outside the wall from the wall, and they should go out of town to attack the enemy outside the wall. The enemy outside the city wall can attack the army and unit within the walls of the city. The enemy outside the wall should destroy the wall to attack the army and the units in the wall. This is a problem for a Pathfinder. Please repair it. Thank you. 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted April 11, 2018 Report Share Posted April 11, 2018 (edited) There is a ticket and another forum post about the issue. It is a known issue and someone would start working on it eventually. The pathfinder issue is being worked on. Edited April 11, 2018 by Guest Quote Link to comment Share on other sites More sharing options...
elexis Posted April 11, 2018 Report Share Posted April 11, 2018 Both ranged and melee units can attack through walls, just at a different max range. It's not necessarily a pathfinder problem. Units can see through walls and attack through walls. It would probably be a big performance impact if we would add it, so were not really eager to tackle this problem while we still have bigger issues. Can you upload a screenshot of the attack? 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted April 11, 2018 Author Report Share Posted April 11, 2018 (edited) @elexis Well, I know the army can attack the walls, but they can't allow them to attack the units behind the walls and the farmers and the army. Edited April 11, 2018 by gameboy Quote Link to comment Share on other sites More sharing options...
elexis Posted April 11, 2018 Report Share Posted April 11, 2018 Yes, that's what I meant too, both Melee units #2001 and Ranged units #4905. (May be easier to solve for melee units) Quote Link to comment Share on other sites More sharing options...
gameboy Posted April 12, 2018 Author Report Share Posted April 12, 2018 @elexis I really want to have a patch to solve this problem, and I will try to test it. Quote Link to comment Share on other sites More sharing options...
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