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[IDEA] Cannibal Escape


Amirosos
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Hello guys,

While playing 0AD i remembered a funny (or not so funny if you are player 8) map made on AoE3 called Cannibal Escape. The goal for player 1 to 7 is to survive a certain amount of time while player 8 is to kill everyone else in the time limit.

  • The map look like this from top:  
    Spoiler

    5a5bedd23ea3d_CannibalEscape.png.e1b569371255369960faafb43a461f5d.png

     

  • Players 1-7 are on the same team & start with 1 villager that can build: - Farm/Field (free to build), Towers(free), Walls(free)

They can do stuff with the food they produce: Upgrade Towers/Walls, Buy units/more villager, Upgrade population cap.

  • Player 8 start in the middle of the map with 1 build to produce units (for free) & walls surounding it, he gain food over time.

He can upgrade is units for food after a certain amount of time. He can attack others players after 1m30 (walls transform into doors).

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3 hours ago, av93 said:

Aoe2 also has this kind of scenarios. The main problem is the walling systen in 0 a.d, that doesn't have a grid so leaving gaps it's easy.

The same walling system was used on AoE3 yet it was full playable, you can have gaps & made it a maze, or the gaps can be too little so enemy units can't pass through.

Edited by Amirosos
I'm bad at typing
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Well,  you're correct, the system it's the same but needs polishing regarding closing gaps and rebuilding walls (I think that some work have been made for the latter)

Edited by av93
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