xan2622 Posted August 21, 2017 Report Share Posted August 21, 2017 (edited) Hello. I have just discovered a nice blender add-on. I think it could be useful to create human models. Blenderartists forum: https://blenderartists.org/forum/showthread.php?391401-Addon-Manuel-Bastioni-Lab-turns-Blender-in-a-laboratory-for-3d-humanoids-creation Official website: http://www.manuelbastioni.com/index.php Edited August 21, 2017 by xanax Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 21, 2017 Report Share Posted August 21, 2017 Manny's models are way to high-poly for the engine and we use a standard model for both male and female actors BTW I am a moderator for the Makehuman forums Manny's fist project. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
xan2622 Posted August 21, 2017 Author Report Share Posted August 21, 2017 Aren't there other tools (or blender plugins) to reduce the number of triangles/polygons after using the ManuelbastioniLAB Blender add-on ? At least, that's what I thought when I posted this message about this addon. Thought it could be useful. But ok, thanks for your clarification. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 21, 2017 Report Share Posted August 21, 2017 @xanax The decimate modifier works fairly well, but the main concern would be compatibility with old textures (Unless someone updates them all at once, but that is not likely to happen) Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 21, 2017 Report Share Posted August 21, 2017 And the ManLab skin material is quite complex it uses subsurface scattering which the game rendering does not support and then there are the rigging issues for animations as well as adding clothes changing workflow on any project is always very complex and tool chains can be idiosyncratic to each creator. Enjoy the Choice 1 Quote Link to comment Share on other sites More sharing options...
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