Gyrion Posted June 22, 2017 Report Share Posted June 22, 2017 Hi guys, Like the title says, it just seems that unless your faction starts with slingers, rushing is useless. Like you can raid and harass but quickly rushing as fast as possible without Slingers is impossible to win without getting to Age 3 for siege engines. As I find everyone just hides in their base and its untakeable. Does anyone else feel this too? idk just seems like impossible to early rush without slingers Quote Link to comment Share on other sites More sharing options...
Feldfeld Posted June 22, 2017 Report Share Posted June 22, 2017 If ennemy is forced to hide in CC you've won the game. 3 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted June 22, 2017 Report Share Posted June 22, 2017 As already said, look at it from the side of the one receiving the rush. You can't win just by hiding your units while your enemy strengthens up. 2 Quote Link to comment Share on other sites More sharing options...
Gyrion Posted June 22, 2017 Author Report Share Posted June 22, 2017 But what can you do, all that will happen is the CC will shoot at you till all your men die or back away either way your men get injured Quote Link to comment Share on other sites More sharing options...
intipablo Posted June 22, 2017 Report Share Posted June 22, 2017 Go around the edges of the players base and take out his units/workers? if he's garrisoning then keep a safe distance, he'll already be ruining his economy by doing that. 1 Quote Link to comment Share on other sites More sharing options...
causative Posted June 22, 2017 Report Share Posted June 22, 2017 Cavalry rushes are devastating. I recommend you take a look at some replays of borg- 1v1 matches to see how the game should be played. There are some in this thread: 1 Quote Link to comment Share on other sites More sharing options...
Hannibal_Barca Posted July 15, 2017 Report Share Posted July 15, 2017 Spear cavalry rush is super Depending on the starting resources you can immediately train a batch of spear cavalry and send them to the enemy. Usually(low res) you can afford 4 cavalry if you wait for your 1st horse to drop 20 food off(4×80) . This makes 5cavalry ans when they are done harvest the remaining chickens and send them to the enemy. If you have a reasonable BO then while your cavalry are causing havoc at min 1.5you can keep adding till you have about 15. Even if the enemy send out skirmish horse(which beat spear ones in small numbers) with continuous reinforcements your horse can take out his for few losses. After that its only a matter of building eco and keeping enemy holed up in CC. Usually they ragequit but some try to hang on. If you reach phase 2 you can choose between building another base just next to him or being content with him crippled and proceed to phase 3 with regular checks so that he doesn't recover. Enemy spears can be simply overwhelemed and if he doesn't have a wood supply(shouldn't have) then he can't keep it up and you have won the game(or part of it) Without spear cav.. While technically it isn't a proper rush, one could as seleucids or ptolemies get to phase 22at around min 8, secure resources for a military colony(200 each) and build one just on his border If he doesn't have gatherers there(scout before you choose a place) and you have enough builders(should be all or almost all your men in case he finds and attacks) then you will get it up and have no trouble building towers to support it. If you are lucky you will be able to tower the enemy fields and/or mines There are other rushes such as phase2 sword cavalry ones and fanatic rush etc. but those can wait for another time 1 Quote Link to comment Share on other sites More sharing options...
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