mr_THUeN Posted February 20, 2017 Report Share Posted February 20, 2017 (edited) It would be great if you offer a option with more than 8 players in multiplayer. This is the main-problem with all the new RTS Games, especially if you want to play this game on LAN parties. Theres are usally more than 8 gamers. Would be great if u can offer a higher limitation to max player size. Or an option in the map-editor. Edited February 20, 2017 by mr_THUeN 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 20, 2017 Report Share Posted February 20, 2017 The problem is not really to add them. It's more about offering a correct game experience. Eight players is quite intensive for the computers due to lack of optimizations such as multithreading on computers. So unless someone fixes our game lag issue it isn't likely to happen. On a side note Mon resolution being 1024x768 it'd be quite annoying to get everything fitting for every language. Nothing prevents you to mod it though. 1 Quote Link to comment Share on other sites More sharing options...
Desophaeus Posted February 20, 2017 Report Share Posted February 20, 2017 3 hours ago, mr_THUeN said: It would be great if you offer a option with more than 8 players in multiplayer. This is the main-problem with all the new RTS Games, especially if you want to play this game on LAN parties. Theres are usally more than 8 gamers. Would be great if u can offer a higher limitation to max player size. Or an option in the map-editor. Simple solution: do a tournament style schedule for the players to go up against each other. There's no reason why multiple matches can't be played on a robust LAN at the same time. Like the guy (Stan) said... the lag would be incredibly high even on a LAN if there's so MANY people on one map and each computer would've been struggling to render each and every player's each and every unit and order. I agree with what Stan said to you again... Feel free to experiment, but I have a feeling that you will find the 8+ player matches to be subpar. Quote Link to comment Share on other sites More sharing options...
elexis Posted February 21, 2017 Report Share Posted February 21, 2017 #4004: enhancement: Increase playerlimit Unfortunately needs c++ changes throughout the engine and all random maps need to be reworked. Performance issues can be countered by reducing population capacity proportionally. 1 Quote Link to comment Share on other sites More sharing options...
Desophaeus Posted February 22, 2017 Report Share Posted February 22, 2017 (edited) 4 hours ago, elexis said: #4004: enhancement: Increase playerlimit Unfortunately needs c++ changes throughout the engine and all random maps need to be reworked. Performance issues can be countered by reducing population capacity proportionally. Correct me if I'm wrong but isn't the maps set to an individually pre-determined limit? Like a certain map supports up to 2 players, and another map supports up to 3 players, so forth... Am I missing something? :/ (I'm used to StarCraft: Brood War, and its maps btw) Edited February 22, 2017 by Desophaeus Quote Link to comment Share on other sites More sharing options...
sphyrth Posted February 22, 2017 Report Share Posted February 22, 2017 16 hours ago, Desophaeus said: Correct me if I'm wrong but isn't the maps set to an individually pre-determined limit? Yes. But the maximum pre-determined limit any map can have is currently 8. Quote Link to comment Share on other sites More sharing options...
elexis Posted February 22, 2017 Report Share Posted February 22, 2017 Talking about random map scripts, where one can change the number of players arbitrarily between 1 and 8. 1 Quote Link to comment Share on other sites More sharing options...
Imarok Posted February 22, 2017 Report Share Posted February 22, 2017 10 hours ago, elexis said: Talking about random map scripts, where one can change the number of players arbitrarily between 1 and 8. Mostly. Some random maps don't work with one player ;P (Guess which...) Quote Link to comment Share on other sites More sharing options...
elexis Posted February 22, 2017 Report Share Posted February 22, 2017 Also a number of maps don't like being set to tiny Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted February 22, 2017 Report Share Posted February 22, 2017 (edited) Yeah, and that is just the Random maps, with the new ones in Alpha 21 actually being square, which I know is a known oversight. Some of the Skirmish and Scenario maps could also use some attention. Mediterranean Coves has a few unreachable trees and/or bushes on the edges of the map or cliffs that aren't actors, which is probably also true of at least a few other maps, but that is the main one I have noticed since it is a favorite I play on a lot. There are also a few Scenarios that are also square, but that has been an ongoing discussion for awhile now, so I don't expect that to be changed overnight. Edited February 22, 2017 by Zeta1127 Quote Link to comment Share on other sites More sharing options...
elexis Posted February 23, 2017 Report Share Posted February 23, 2017 Just setting isCircular = true works on first sight, but would remove a lot of fun on most of those new maps, as 3 of 4 corners of the most maps add to the experience, while 1 of those 4 corners adds space that worsens the experience. Don't think it's thad bad. The Howe Sound name has to be changed urgently though. 1 Quote Link to comment Share on other sites More sharing options...
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